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The issue is easily reproduced.
The thing is that it doesn't make itself present until the second time you boot the console.
The first time with a clean CFG works as intended, switching cores through playlist selection works fine, I start a game from one console, then select another with no hiccups. I also exit RA normally so that the CFG saves automatically.
When you boot up the Wii U a second time, no mattet what core/game you select, you always get the system memory error. And so on until you delete the CFG again.
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Yep, using the main RetroArch launcher with Playlists.
I actually had that exact error with a build a few months back, I believe the 1.5.0 vanilla and the previous build, I assumed it was a conflict with CFW when loaded with Haxchi, as that's what I used. When I used just Haxchi, no CFW, it ran fine no matter how many times I exited and opened the app, but the lack of libfat made reading times extremely slow on a UHS-1 SD card (Sandisk, 32 GB). I tried to file a report on GitHub but the issue couldn't be reproduced by the developers, and that's fine, so I decided not to report any other similar bugs, as I was just wasting their time. Have you tried to load it without any kind of CFW at all?