Hacking The legend of Zelda: Breath of the Wild - Savegame editor

marc_max

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BTW, if anyone can't really wait for the editor to be ready, here are the offsets for v1.2:


RUPEES:0x23149bf8,
MONS:0xce7afed3,
ITEMS:0x5f283289,
ITEMS_QUANTITY:0x6a09fc59,

MOD_WEAPON_TYPES:0x57ee221d,
MOD_WEAPON_VALUES:0xa6d926bc,
MOD_BOW_TYPES:0x0cbf052a,
MOD_BOW_VALUES:0x1e3fd294,
MOD_SHIELD_TYPES:0xc5238d2b,
MOD_SHIELD_VALUES:0x69f17e8a,

HORSE_SADDLES:0x333aa6e5,
HORSE_REINS:0x6150c6be,
HORSE_NAMES:0x7b74e117,
HORSE_MANES:0x9c6cfd3f,
HORSE_TYPES:0xc247b696,
HORSE_BONDS:0xe1a0ca54

EDIT: Nevermind, those were the headers not the offsets:
Code:
    /* Offsets */
   OffsetsAll:{
       FILESIZE:               [896976, 897160, 897112],
       /*                        header      v1.0      v1.1      v1.2    */
       RUPEES:                   [0x23149bf8, 0x00e0a0, 0x00e110, 0x00e110],
       MONS:                   [0xce7afed3, 0x0bc480, 0x0bc558, 0x0bc538],
       ITEMS:                   [0x5f283289, 0x052828, 0x0528d8, 0x0528c0],
       ITEMS_QUANTITY:           [0x6a09fc59, 0x063340, 0x0633f0, 0x0633d8],

       MOD_WEAPON_TYPES:       [0x57ee221d, 0x050328, 0x0503d8, 0x0503c0],
       MOD_WEAPON_VALUES:       [0xa6d926bc, 0x0a9ca8, 0x0a9d78, 0x0a9d58],
       MOD_BOW_TYPES:           [0x0cbf052a, 0x0045f0, 0x0045f8, 0x0045f8],
       MOD_BOW_VALUES:           [0x1e3fd294, 0x00a8e0, 0x00a940, 0x00a940],
       MOD_SHIELD_TYPES:       [0xc5238d2b, 0x0b5810, 0x0b58e8, 0x0b58c8],
       MOD_SHIELD_VALUES:       [0x69f17e8a, 0x063218, 0x0632c8, 0x0632b0],

       HORSE_SADDLES:           [0x333aa6e5, 0x03d0e8, 0x03d190, 0x03d190],
       HORSE_REINS:           [0x6150c6be, 0x060508, 0x0605b8, 0x0605a0],
       HORSE_NAMES:           [0x7b74e117, 0x070320, 0x0703c0, 0x0703a8],
       HORSE_MANES:           [0x9c6cfd3f, 0x0a6478, 0x0a6538, 0x0a6520],
       HORSE_TYPES:           [0xc247b696, 0x0b46f8, 0x0b47d8, 0x0b47b8],
       HORSE_BONDS:           [0xe1a0ca54, 0x0c3670, 0x0c3738, 0x0c3710], /* max=0x3f80 */

       KOROK_SEED_COUNTER:       [0x8a94e07a, 0x076148, 0x0761f8, 0x0761e0]
   },
 
Last edited by marc_max,

Akorax

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Thanks , is this working for the EUR version ? because when i select the save it says ''editing savegame for none'' i dont know if is working or not but i think is for USA version , maybe im wrong or i don't know how to use it with cemu ,Somebody can help me ? thanks
I'd like to know this too. Are the savefiles multiregion or is the program compatible with EUR saves?
 

Wingfoot

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Does this editor still work with v1.0.0? i cant update my game atm
(its being run off my SD card via loadiine, but its space is too small to hold the update)
for now all ive been doing is editing the hex value IDs but durability poses a problem when i add an item ;-;
 

TheTechGenius

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The editor works fine for me, I am running the latest BOTW update, which is v80 I believe.

Sent from my Galaxy S6 Edge+ using Tapatalk
 

Shadow Fyre

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Hey, I'd really love some help. I'm trying to get this working with my game save from my Wii U. It's on the 1.2.0 update and I used SaveMii and Saviine to dump my save. I couldn't get them to work on the editor though.

Each one has 6 folders numbered 1-5 and one named tracker. each one except tracker has a game_data.sav file inside. I've tried each one and nothing's working. I really want to add the amiibo stuff and add some rupees is all so any help I can get would be seriously appreciated.
 

TheTechGenius

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Yup. It was because I updated BOTW to the latest version, and I could no longer use the BOTW trainer, the trainer would crash my game. The trainer needs to be updated for the latest BOTW update.

So I remembered I seen that some one made a save editor for BOTW, so I tried it, and it worked fine, without any issues.

I used Saviine to dump my BOTW save folder, uploaded my save into the save editor, edited what I wanted including giving my self Epona, then injected my save folder back to the WiiU, and my save loaded up without a single problem.

Sent from my Galaxy S6 Edge+ using Tapatalk
 

TheTechGenius

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Hey, I'd really love some help. I'm trying to get this working with my game save from my Wii U. It's on the 1.2.0 update and I used SaveMii and Saviine to dump my save. I couldn't get them to work on the editor though.

Each one has 6 folders numbered 1-5 and one named tracker. each one except tracker has a game_data.sav file inside. I've tried each one and nothing's working. I really want to add the amiibo stuff and add some rupees is all so any help I can get would be seriously appreciated.
Just mod your latest save, each numbered folder is a save slot. Look at the images in each folder to see exactly which one is your latest save.

After you modded the save you wanted, put the sav file back in the folder you got it from, then put the entire folder in the inject folder in saviine_root. The folder should be named the titleid or something like that.

You must inject all of the files you got from your dump, even if you didn't mod them all. If you don't upload all the files from your dump, your saves won't shoe up in game.

Read the official Saviine thread to see how to inject your saves.

Also, remember to make a backup of your saves before you mod anything, and put them in a safe place. So if they get corrupted during the transfer, you will have a backup. Remember Saviine is in beta, so there may be some bugs or glitches.

Sent from my Galaxy S6 Edge+ using Tapatalk
 
Last edited by TheTechGenius,

P403N1X

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I know this is partly unrelated, but do you have a thread dedicated to the Kid Icarus Weapon Editor? I am a little confused on how that works. Thank you!
 

Daichi73

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Yup. It was because I updated BOTW to the latest version, and I could no longer use the BOTW trainer, the trainer would crash my game. The trainer needs to be updated for the latest BOTW update.

So I remembered I seen that some one made a save editor for BOTW, so I tried it, and it worked fine, without any issues.

I used Saviine to dump my BOTW save folder, uploaded my save into the save editor, edited what I wanted including giving my self Epona, then injected my save folder back to the WiiU, and my save loaded up without a single problem.

Sent from my Galaxy S6 Edge+ using Tapatalk
When I tried to select my save file it says "Compatible savegame not found" idk why e,e
 

marc_max

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I've uploaded a beta version for v1.2:
http://www.marcrobledo.com/savegame-editors/zelda-botw/
Does this editor still work with v1.0.0? i cant update my game atm
(its being run off my SD card via loadiine, but its space is too small to hold the update)
for now all ive been doing is editing the hex value IDs but durability poses a problem when i add an item ;-;
It should work for v1.0 too.
I know this is partly unrelated, but do you have a thread dedicated to the Kid Icarus Weapon Editor? I am a little confused on how that works. Thank you!
I don't recall opening a thread for it, you can open it if you want or just PM me.
This might be a bit out of your scope, but curious if theres any way to set the flags for the korok seeds.
Yes, there is a way. Main problem is finding the correct headers:
https://gbatemp.net/threads/hacking-koroks-help-wanted.469908/
I'd like to know this too. Are the savefiles multiregion or is the program compatible with EUR saves?
It's compatible with both USA and PAL savegames at least (haven't tried with JPN).
 

toto621

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I've uploaded a beta version for v1.2:
http://www.marcrobledo.com/savegame-editors/zelda-botw/

It should work for v1.0 too.

I don't recall opening a thread for it, you can open it if you want or just PM me.

Yes, there is a way. Main problem is finding the correct headers:
https://gbatemp.net/threads/hacking-koroks-help-wanted.469908/

It's compatible with both USA and PAL savegames at least (haven't tried with JPN).
It work but we can't change bonus value anymore, for example a sword with "ATK +" bonus. Also did you found offsets for the boosted master sword and the 8 new equipments (and korok mask) ?
 
Last edited by toto621,

bixxewoscht

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I tried it with BOTW (your beta) but nothing shows up ingame. Now if I open my save with your editor it seems messed up, the numbers are not in order and the items are shown multiple times like that:

#01 master sword + + + +
#02 great flameblade + + + +
#01 master sword
#02 great flameblade

They are shown 4 times now and sometimes the numbers are completely not in order...is this normal?
Also if i inject it it works just as before with no changes and if i backup and look at it with the editor its still messed up. Didn't try to wipe before injecting because it looks like i might lose all data then.
 

bomigoton

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I have Zelda BotW EU version 1.2, adding epona and fierce deity armor works. Thanks @marc_max for the beta for 1.2 !!

I used mocha and saveMii to export / inject save.

@bixxewoscht I had this double weapons effect also, I had had an older save loaded before. I closed the beta page and loaded it again in a fresh tab, it worked fine then (right weapons were in the save and only once)

For the korok seeds in the map:
Is this worth the effort? you can use this map to find them all, it also contains explanations for each korok seed:
http://www.zeldadungeon.net/breath-of-the-wild-interactive-map/
 

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TheTechGenius

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The duplicate weapons bug might be from "Adding" items to your inventory, instead of just editing a weapon already in your inventory to a weapon you want.

I tried to add a few apples to my inventory to test it out, and when I loaded up my modded save in BOTW, my inventory had 4 slots of apples with the amount of each apple at "0". So I think it was the "Add Item" option in the save editor. However, even though the apples were at "0", I could still eat the apples, and they would disappear from my inventory as I ate them. So the "Add Item" option didn't break the game, so thats good.
 

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