ROM Hack Fire Emblem Fates: ROM Hacking General Thread

Omegablu

We shall not yield to the Kingdom of Nohr!
Member
Joined
Mar 10, 2016
Messages
1,140
Trophies
0
Location
Ice Tribe Village
XP
1,015
Country
United States
iayvLfa.png


Change the byte at 0x430E70 to 0x4 in the SE code.bin. For Birthright's and Conquest's code.bin change the byte at 0x430E88 to 0x4.

This will let characters added with DLC to S support others. Though they still don't auto generate A+ supports.
Is there a way to pack code.bin in dlc?
 

EmblemCrossing

That Towel!Niles Cosplayer
Member
Joined
Apr 11, 2015
Messages
487
Trophies
0
Age
26
XP
197
Country
United States
iayvLfa.png


Change the byte at 0x430E70 to 0x4 in the SE code.bin. For Birthright's and Conquest's code.bin change the byte at 0x430E88 to 0x4.

This will let characters added with DLC to S support others. Though they still don't auto generate A+ supports.

Edit: Should mention that this is for the US version of Fates. The Japanese and European versions probably have different locations.
It's finally time. I'll get to work on writing supports :)
 
Last edited by EmblemCrossing,

DeathChaos

Unmei wo koeru!
OP
Member
Joined
Oct 21, 2015
Messages
1,364
Trophies
0
Age
28
XP
1,726
Country
Puerto Rico
iayvLfa.png


Change the byte at 0x430E70 to 0x4 in the SE code.bin. For Birthright's and Conquest's code.bin change the byte at 0x430E88 to 0x4.

This will let characters added with DLC to S support others. Though they still don't auto generate A+ supports.

Edit: Should mention that this is for the US version of Fates. The Japanese and European versions probably have different locations.

Ok, for anyone wanting to try this out in Japanese/Europe version, try this.
Search for these bytes: 0A 03 60 A0 E3 06 00

The 03 in here is what you want to replace with a 04

Searching this in the USA versions of both the SE and BR/CQ code.bin yields the addresses posted by TildeHat, and they're unique results, meaning you shouldn't find this result more than once.


For those with a Luma3DS version that supports code patching in the form of IPS files, I've attached ips files for both the SE and BR/CQ versions of this edit, this way you don't need to go through the process of dumping and decompressing code.bin just for this one byte change.
 

Attachments

  • FEFatesUSAcodeIPS.zip
    340 bytes · Views: 198
Last edited by DeathChaos,

KunoichiZ

Well-Known Member
Member
Joined
Mar 16, 2012
Messages
8,830
Trophies
0
Age
28
XP
4,597
Country
United States
Ok, for anyone wanting to try this out in Japanese/Europe version, try this.
Search for these bytes: 0A 03 60 A0 E3 06 00

The 03 in here is what you want to replace with a 04

Searching this in both the SE and BR/CQ code.bin yields the addresses posted by TildeHat, and they're unique results, meaning you shouldn't find this result more than once.


For those with a Luma3DS version that supports code patching in the form of IPS files, I've attached ips files for both the SE and BR/CQ versions of this edit, this way you don't need to go through the process of dumping and decompressing code.bin just for this one byte change.
Adding to the last bit, for the unaware, Luma3DS hourlies use the .ips patching. Luma3DS v6.6 uses patched code.bin.

Also enable the following in Luma3DS settings:
-Hourlies: "Enable game patching"
-v6.6: "Enable region/language emu. and ext. .code"
 
Last edited by KunoichiZ,
  • Like
Reactions: thane98

Dylos

Well-Known Member
Member
Joined
May 13, 2016
Messages
285
Trophies
0
Age
37
XP
220
Country
United States
Will the ips work while in NTR mode? If not which file would I go about editing to get the same change through ntr or if I was rebuilding the cia?
 

ClockSmasher

Well-Known Member
Member
Joined
Feb 6, 2012
Messages
115
Trophies
1
XP
286
Country
United States
Is there a fan-made patch for reverting every character's name to their original Japanese one? Like "Arthur" to "Harold", "Xander" to "Marx", etc.?
 

Blue Sun

Well-Known Member
Member
Joined
Sep 5, 2015
Messages
171
Trophies
0
Website
bluesunstudios.deviantart.com
XP
215
Country
United States
Hey, I need some help. I've edited some story dialogue for the Female Avatar for Conquest chapters 7 & 8, but the edited text is not showing up. The edited text for the Prologue Chapter 1 show up. I assume it's because I don't have some._B and ._@E file for the folder. I'm using NTR CFW to make my edits and the first time around when I edited class stats nothing showed up until I downloaded the files from @UnassumingVenusaur 's gay fates hack. They all came with some ._GameData and ._m files with the associated folders that let my edits show in-game. Does anyone else have this problem? Is there anyway I can get my edited story dialogue to show in-game? Everything's in the right folders and I have the digitally purchased/preloaded copy of the US Fire Emblem Fates: Birthright.

Also, I want to know where I can find enemy stats. I gave Takumi the build of a magic archer but he always comes out physically oriented unless I recruit him in Birthright.
 

trainboy2019

Well-Known Member
Member
Joined
Oct 6, 2015
Messages
1,114
Trophies
0
Age
23
Location
GA
XP
1,107
Country
United States
I'm trying to edit the Ragnell texture, but the textures seem to have these odd white squares in places where the alpha channel was 0, how would I extract the textures without these squares? (Yes I know it's nitpicky, but I want to have an accurate backup.)
 

thane98

Well-Known Member
Member
Joined
Apr 23, 2016
Messages
617
Trophies
0
XP
1,533
Country
United States
Hey, I need some help. I've edited some story dialogue for the Female Avatar for Conquest chapters 7 & 8, but the edited text is not showing up. The edited text for the Prologue Chapter 1 show up. I assume it's because I don't have some._B and ._@E file for the folder. I'm using NTR CFW to make my edits and the first time around when I edited class stats nothing showed up until I downloaded the files from @UnassumingVenusaur 's gay fates hack. They all came with some ._GameData and ._m files with the associated folders that let my edits show in-game. Does anyone else have this problem? Is there anyway I can get my edited story dialogue to show in-game? Everything's in the right folders and I have the digitally purchased/preloaded copy of the US Fire Emblem Fates: Birthright.

Also, I want to know where I can find enemy stats. I gave Takumi the build of a magic archer but he always comes out physically oriented unless I recruit him in Birthright.
Since you aren't running the special edition, your only option for editing Conquest and Revelation is dumping DLC, making your changes, rebuilding it as a CIA and then installing it in place of the original DLC. It's possible, but it's not a particularly fun process.

Enemy stats are stored under GameData/Person. I have a tool for adding blocks/generating modules for those files here, though you'll need something like Nightmare 2.0 or FEFNightmare to go with it for editing the character blocks.
 

Blue Sun

Well-Known Member
Member
Joined
Sep 5, 2015
Messages
171
Trophies
0
Website
bluesunstudios.deviantart.com
XP
215
Country
United States
Since you aren't running the special edition, your only option for editing Conquest and Revelation is dumping DLC, making your changes, rebuilding it as a CIA and then installing it in place of the original DLC. It's possible, but it's not a particularly fun process.

Enemy stats are stored under GameData/Person. I have a tool for adding blocks/generating modules for those files here, though you'll need something like Nightmare 2.0 or FEFNightmare to go with it for editing the character blocks.
Do you think you could walk me through that dumping, rebuilding, and installing process? Or at least point me to a tutorial to do that? I can do the editing stuff particularly fine, but that other stuff is new to me...

EDIT: If I have to dump my Birthright copy itself, I don't know what tool I should use for that either since I'm modifying files from someone else's decrypted Birthright rom. Braindump doesn't do it for me.
 
Last edited by Blue Sun,

RasenShot

Member
Newcomer
Joined
Jan 20, 2017
Messages
21
Trophies
0
Age
28
XP
75
Country
Mexico
Hello! I've been searching for a while now and I was wondering if ANY of you knows how to do this or can point me in the right direction. I'm pretty new to all of this Fates hacking so please, bear with me. Hopefully I can explain myself correctly.

Alright. So I wanted to add a Live2d Model to a character that doesn't have one, Lucina. As some of you may know, Lucina has been implemented to Fates more as a normal unit thanks to UnassumingVenusaur's Gay Fates hack, but as far as I know, if you try to invite any character that doesn't have a My Room model, the game crashes. So I wanted to "fix" that. Add a new model based on someone else's model like this one HERE.

Is this even possible?
I already have Homebrew in my 3ds and I can launch UV's hack with NTR CFW if that matters.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    K3Nv2 @ K3Nv2: https://youtu.be/shdHKa4iBbE?si=Vnb_FMMV54y2aarW lol Mario give me cancer