PS4 System Software Update 4.50 to bring External HDD support, Custom wallpapers and more

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Announced today on the Playstation Blog, the PS4's next major system software update, version 4.50 (codenamed Sasuke) will bring some much awaited features:

  • External HDD Support: store content to an external HDD with USB 3.0 (up to 8TB); all the apps saved in the external HDD will appear in the Content Launcher of the Home Screen
  • Custom Wallpapers: set your favorite in-game screenshot as your homescreen's background
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  • Quick Menu Refresh
  • Simplified Notification List
  • Post directly on PlayStation Network Activity Feeds
  • View 3D movies in stereoscopic 3D directly on the PS VR
The update is out now for select beta testers and should be out for the general mass in the weeks to come. Check the source for additional details!

:arrow: SOURCE
 
Last edited by Prans,

osaka35

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Since the hard drive is removable I don't see why most people just swap out that 500GB for a 2TB Seagate for less than a $100. Plus you can throw that 500GB into the Seagate enclosure so there is no wasting it.
Well, you need a 2.5" drive for the ps4 internal. A nice big fat (cheaper) external wouldn't fit. Personally I use a SSHDD for my ps4, but if I run out of room, it'd be nice to put some of those games on an external so I don't have to waste bandwidth redownloading them in the future.

It's about frikin' time sony got around to adding this.
 
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Since the hard drive is removable I don't see why most people just swap out that 500GB for a 2TB Seagate for less than a $100. Plus you can throw that 500GB into the Seagate enclosure so there is no wasting it.
There are people who eather have gameshared games or games from a banned/stolen account they don't want to lose since the games license would be tied to the harddrive.With a external harddrive they can keep the licenses and add more storage space.
 

Luckkill4u

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There are people who eather have gameshared games or games from a banned/stolen account they don't want to lose since the games license would be tied to the harddrive.With a external harddrive they can keep the licenses and add more storage space.
Can't you just clone your old drive? That's what I did but I only have legal games.
 
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Can't you just clone your old drive? That's what I did but I only have legal games.
It depends if the account information gets transferred along with the games and the accounts stay activated through the cloning process.If the account gets deactivated and you can't log back into it,the games tied to the account gets permanently locked.
 
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Luckkill4u

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It depends if the account information gets transferred along with the games and the accounts stay activated through the cloning process.If the account gets deactivated and you can't log back into it,the games tied to the account gets permanently locked.
When cloning a drive it should be a 1:1 clone. After doing so you should be able to expand the partition on the other drive. Sony may have put a check on the size of the partition size but I doubt it because it worked for me. It should recognize it as the old HDD.
 

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Whilst I'm ecstatic they finally are supporting external hard drives, I am kind of irritated as well since I just bought the Nyko Data Bank and a 4tb hard drive. I'd much rather have gotten an external. Oh well. Future options I guess.
 

Sonic Angel Knight

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"Custom wallpapers"
This is all I care about! There was no reason for that to have not been an option in the first place.
Turn on the playstation to Sexy girls back groud wallpapers? Hopefully it comes with custom music support as well.

So i didn't know there was 8TB HDD, :wtf:

I found some HDD replacement kit on amazon that gives you a screwdriver, 8GB flashdirive, 2TB HDD and manual on how to replace the ps4 500 GB HDD with the 2TB one and keep the 500GB HDD as external storage for under $120. I think it be cool but 8TB, damn, now i want that :P

I'm still surpried it can't even play Audio CD Which is just sad. PS3 can play them and convert them to use on the system, ps4 can't even play them? O_O
 

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Sonic Angel Knight

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alright! as of this update almost every problem i had with the PS4 will be fixed. if we could just get backwards compatibility i will have faith in Sony as a console manufacturer again.

Wall of text incoming

That will most likely never happen considering how complicated and unique some parts of the PS3 were designed to be. With the PS4 they completely abandoned the new architecture and the CELL instead of improving it because of the flaws the PS4 would've inherited(frustrated 3rd party's, less developers willing to work on exclusives, 3rd party games possibly running worse) and instead they totally redesigned everything from the ground up to be more "developer friendly" in an attempt to shake the defining problems of the previous generation. So not only is it hard as fuck to do but it probably isn't possible on a PS4 seeing as with this new architecture they wouldn't be making a wrapper they'd have to be making an entire PS3 emulator on PS4. I'm not shit talking you but so many people talk about backwards compatibility like it could be done easily and it's a feature that could be there already with the way the PS4 is currently designed but that's simply not true. In order to improve the console for the newer generation of games choices had to be made and in the end it seems that they chose performance and ease of use over backwards compatibility.

The PS3 had it working at working at first by having 2 chips run at tandem in the PS3(the PS2 emotion engine and the PS3 cell) in order to give true PS2 gameplay with no emulation but in the end the production costs were too high and it was discontinued in favor of software emulation. The 360 OG Xbox backwards compatibility sucked because it used a custom wrapper for every single game and it caused bugs in some games and spotty support because devs couldn't be bothered to work on getting this up and running perfectly most of the time or get it running at all. The Xbox one does it via emulation of the entire PowerPC architecture used by the 360 and its custom Xenon chip and since they both used AMD graphics hardware with some similarities for developers to release tweak their 360 games for the one they didn't need to change any code. There's also mention of a standardized wrapper being used but I'll go into what this means later. Imagine what Sony did for PS1 support on the PSP. Back in the PSP era people wondered how Sony was able to get PS1 games working on the PSP despite it being too weak to emulate the PS1 with no problems whatsoever. They did this via some genius level coding and a dirty trick. Microsoft was able to do something similar(albeit more software oriented). The PSP had a MIPS R4000 based CPU inside that could nativley run some of the code meant for the PS1s R3000 CPU and hand the extra tidbits off to an previously illegal PS1 emulator PlayStation won the rights to in the early 2000s that had been modified specifically for this purpose. Using a series of mirror tricks involving the quirks in the hardware, some good coding and some emulation limited to only what the PSP could handle they could give an illusion that the handheld was more powerful than it was and get it to play things it normally wouldn't. Now the documentation for Xbox one backwards compatibility is almost nonexistent and with its homebrew scene the same I don't think we'll get definitive answers for a long time to come but here's what can be gathered on the topic of how Xbox one backwards compatibility works. They've been switching around using terms like wrapper and emulator per interview interchangeably so most likely either the MS reps don't know what they're talking about or both are utilized in some way. I'll bet my money on the latter. There's also the fact that the interview with eurogamer IIRC states that it manages to emulate some of the background features of the 360 OS to make sure the game is running as intended as well(these OS features are locked up tight and only there for the game so that's part of the emulation I would presume). They even went as far as to improve their use of wrappers. This means that the same wrapper can be used in every Xbox 360 game one the Xbox one with almost no modifications whatsoever which makes it infinitely more stable, easier to work with and bug free in most cases. There is also the fact that Xbox 360 hardware was known to be closer to PC hardware and easier to understand, work with and reverse engineer while the PS3 architecture which was supposed to put it on top became complicated to a fault. Either way it cannot be denied that Microsoft did an amazing job but I don't think the circumstances would allow Sony to tackle this problem in the same way which is why they tried to push PS Now despise nobody really wanting it.

Sorry for ranting for so damn long but I see people talking about this alot but I never managed to type something up about WHY backwards compatibility is so hard(I'm also bored and this is a great time waster). It would be cool to have but at this point I can start to understand why it's going the way of the dodo. If you want my opinion I think that if you plan to buy any more consoles than you should keep your old ones and take care of em because they'll still get some use.
 

Sonic Angel Knight

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Fantastic update, surprised it's not 5.0.
I'm not a common expert on the numbers used for updates so could someone explain it to me?

when the number before decimal is raised, is a huge update with new features, but numbers after decimal is just some bug fix or improvement or industry standard "User stability" For code referring to (increase security for lock out of hax) Is this right?
 

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