well that sucks, i feel whenever your free to go/do anything in any order difficulty and gradual development goes down the s**tter, hopefully they improve the system over what was used in ALBW as while it was a fun game all the temples were way too easy for my liking.....it also kinda ironically takes all the exploration out as they basically cannot lock anywhere off except very small specific areas, some of the fun/intrigue in zelda games is finally getting X and realizing that that thing you seen 4 temples ago is now passable and the rush of heading down there to go explore, idk hopefully they can strike a nice balance, but im now kinda worried it will end up in skyrim style territory with loosely random generated side quests to bulk up gameplay i.e deliver egg here, find lost man in woods, stop bandits etc etc