ROM Hack [WIP] The Fourth Dimension: A Super Mario 3D land level editor

Ella879

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upload_2016-5-27_15-33-49.png

Concept for a level ! Like a world that is sinking
 
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Mattshark

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What we need now is a list of filenames with their associated levels; I can't find pretty much any of the stages in the file list...

Also maybe a pop-up warning (or red-outlined box around the rail selection or something like that) when you add an object that requires a rail to function? That would also be nice, as some unexpected objects (Racoon Goombas and Racoon Bob-ombs, and I think spikesticks) crash without them.
 

exelix11

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Exelix when trying to export in maya 2012 using nw4c i get the following error. how dod i fix and what does it mean?

// Error: CreativeStudio cannot be found: (NW4C_ROOT is not defined)
You didn't setup well the nw4c toolkit, i can't tell too much, make a system variable called NW4C_ROOT that points to your "NintendoWare Tools" folder,then run the exporter, it will give error again, if you look in the console windows of maya, you'll understand how to setup other folders
 

exelix11

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Just figured out how cameras works :lol::

first you need this generic camera code:
HTML:
     <C1>
        <D2 Name="AngleH" StringValue="*AngleH value*" />
        <D2 Name="AngleV" StringValue="*AngleV value*" />
        <A0 Name="Category" StringValue="Map" />
        <A0 Name="Class" StringValue="Parallel" />
        <D2 Name="Distance" StringValue="*Distance*" />
        <D1 Name="UserGroupId" StringValue="*Camera id*" />
        <A0 Name="UserName" StringValue="CameraArea" />
      </C1>

Then set the values with the help from this image:
upload_2016-5-28_17-53-31.png

there are other parameters, but those are the fundamentals.

Happy level making

EDIT: As an example if you want the camera with CameraId = 1 to see mario from side like in a 2D stage with a distance of 1000 you use:
HTML:
     <C1>
        <D2 Name="AngleH" StringValue="0" />
        <D2 Name="AngleV" StringValue="0 (or 10 to give a bit of angle)" />
        <A0 Name="Category" StringValue="Map" />
        <A0 Name="Class" StringValue="Parallel" />
        <D2 Name="Distance" StringValue="1000" />
        <D1 Name="UserGroupId" StringValue="1" />
        <A0 Name="UserName" StringValue="CameraArea" />
      </C1>
 
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Kingy

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Hello! I am creating a new model but CollisionsMng.exe no longer works. It stays on 'generating KCL'. After, I used the old obj (the N64 Mario Circuit one) and that also doesn't work. Any help?
 

exelix11

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Hello! I am creating a new model but CollisionsMng.exe no longer works. It stays on 'generating KCL'. After, I used the old obj (the N64 Mario Circuit one) and that also doesn't work. Any help?
Another user had this problem, this may be related to the size of the model if it's too big, can you pm me your model ?
I never had this issue with my models exported from sketchup
 

Kingy

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Another user had this problem, this may be related to the size of the model if it's too big, can you pm me your model ?
I never had this issue with my models exported from sketchup
ok, sure.

I have tried changing the quality of the textures.
 

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mustafag32g

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yeaa the n64 mario circuit, i Even added the 64.szs in the preloadfile list, nothing shows up in the game. Mario just fall endlessly down :/
 

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