Isn't the GameCube's, Wii's and Wii U's CPU a PowerPC CPU?
The main processor is. IOSes (and Nintendont) run on the Starlet, though. It's the gatekeeper between the PPC and IO hardware.
Isn't the GameCube's, Wii's and Wii U's CPU a PowerPC CPU?
Wii and Wii U have two CPU:Isn't the GameCube's, Wii's and Wii U's CPU a PowerPC CPU?
Offtopic, but it should probably be noted here: There's some supposed "game developers" spreading rumors that a bunch of Wii U games, including Sonic Boom, are terrible because they're written for the ARM CPU, because among other things, CryEngine "doesn't run on PowerPC". And, since ARM CPUs are also used in phones, any game written for an ARM CPU is automatically a "smartphone game". Never mind the fact that CryEngine runs on Xbox 360 or PS3, or that 3DS also uses ARM.The main processor is. IOSes (and Nintendont) run on the Starlet, though. It's the gatekeeper between the PPC and IO hardware.
on top of that the arm processor is REALLY slow anyways, just the nintendont kernel itself works it up pretty hard as anyone can hear on stuff like memory card access sound issues so if you wanted to run a game on that it would be maybe be at ds level at its bestOf course, anyone who's actually done Wii/Wii U programming knows that the ARM CPU is basically off-limits for licensed developers, and is only useful for specific purposes for hax, like Nintendont or custom IOSes.
Like we needed another Sonic game to hate in this topic, at least this is one game I agree with the majority that sucks, though I may be in the minority who hated the 3DS game even more.Offtopic, but it should probably be noted here: There's some supposed "game developers" spreading rumors that a bunch of Wii U games, including Sonic Boom,...
Alos what would you gain in having nintendont in wiiu mode that you dont on vwii mode? if we ever get iosu we can free vwii and it will give everything we ever needed to vwii nintendont in terms of power and memory and probably gamepad acess.
i mostly want gamecube games to run in 1080p. Would this be possible with isou?
All GameCube games are not written in 1080p only 480i or 480p so there would be no benefit. Wii games on the other hand were written in 720p or 1080p even though the Wii only had a maximum output of 480p.i mostly want gamecube games to run in 1080p. Would this be possible with isou?
no, not even wii games on wiiu menu get upscalled to 1080p they just play in 480p, just check any wii game on wii u e shop.i mostly want gamecube games to run in 1080p. Would this be possible with isou?
Where exactly did you get this information? Wii's internal framebuffer is the same as GameCube's (640x528); why would Wii games be "written in" 720p or 1080p?Wii games on the other hand were written in 720p or 1080p even though the Wii only had a maximum output of 480p.
I read it somewhere a while ago. It's possible that the Wii was going to do HD but then to make it cheaper they scrapped it. Considering that both the PS3 and Xbox 360 did HD that maybe Nintendo wanted to follow suit. Who knows. I do know that the Movies inside Super Smash Bros. Braw are awfully big to be SD. I think I read some where that someone ran those cutscenes on the computer and they were HD.Where exactly did you get this information? Wii's internal framebuffer is the same as GameCube's (640x528); why would Wii games be "written in" 720p or 1080p?
Downsizing is usually done during post-production, not in realtime.I do know that the Movies inside Super Smash Bros. Braw are awfully big to be SD. I think I read some where that someone ran those cutscenes on the computer and they were HD.
It wouldn't be the first time that a console maker downsized something during development.
I wonder if it's possible to overclock the GX to over Wii levels, give it more ram, etc, and patch games to 1080P framebuffer.
If that isn't possible, at least it's possible to get more FPS out of the Wii U's GX than if we did GX emulation on the GX2 if we just overclocked.
Or maybe we could do multi step rendering where we use both the graphics processors; for example: the GX does rasterization while GX2 does post processing to make image cleaner in 1080p.
That's the idea.If we get IOSU are we gonna be able to use WII U gamepad as a controller? For both Wii and GC games? That'd be so awesome!
I'm referring to the graphics processor (also may be referred Flipper), not the C library.GX is a C library. You're referring to overclocking the graphics processor. All 3 consoles have similar GPUs but they're not the same. Resolution is dependent on the size of the GPU's framebuffer. Making the GPU run faster doesn't change how much memory it has to compose a scene.
I'm referring to the graphics processor (also may be referred Flipper), not the C library.