Kind of? Like I said, a few functions are a bit broken but most things work. I think pairing her up in guard stance after the battle prep screen crashes though. Works fine on the prep screen. Also, I haven't found a way to give her movement. Best I've found is Warp. Lillith might not get you shadowbanned, but her class will (I think, but pretty sure). I don't mind helping at all.So I could use her if I wanted, and she'd function kinda like how she does in My Castle battles, but including the mechanics other playable characters use? So sorry to be bothering you this much.
You need to edit the byte near the beginning of a character block. Typically, a character block begins with
Code:07 xx xx xx xx xx xx xx xx ...
If you want anyone can use Fujin Yumi, just edit one byte to 0x40:
Code:07 xx xx xx 40 xx xx xx xx ...
Similarly, you can also edit some bytes to allow other characters to use exclusive weapons:
Yato:
Raijinto:Code:07 04 xx xx xx xx xx xx xx ...
Brynhildr:Code:07 xx xx xx 80 xx xx xx xx ...
Siegfried:Code:07 xx xx xx xx 01 xx xx xx ...
Code:07 xx xx xx xx 02 xx xx xx ...
Any unit, but it shadowbans you if you use the unit.Is this work with einherjan unit or log book unit?
Anybody else running into strange issues when using the checkboxes for einherjar and recruited units? Using the checkboxes to edit them will cause my game to close and restart the system after going into the inventory, or any other, screen and checking the unit, however using the hex editor and changing the values does not cause units to crash my game.
What do the "Versus" files do?
What are internal exp/level? In the editor?
They appear after you do any sort of multiplayer battle, I think. I actually never had one until recently.
Can you possibly make a megacheat that adds all of the bonuses to each unit's stats?
I think he means the temporary stat bonuses in the stat editor.I don't see the point. Mind clarifying what you're looking for? I don't plan on adding one for statue bonuses because they get overwritten at least when you change your My Castle layout (and maybe more often than that). As for the rest, they're also temporary, so changing them is kind of pointless unless you need temporary help with a story chapter or something.
When you click "Edit" for the stats of a unit, you can click "All Bonuses" to give that unit the bonuses. I don't like having to go through every single unit each time it resets, so a megacheat button to give all of your units those bonuses would be nice, please.@samsbrotherinlaw: You're going to need to tell me specifically what changes you made (and provide your save). I tried removing and adding some flags using the checkboxes and it's working as it should after loading the game.
I don't see the point. Mind clarifying what you're looking for? I don't plan on adding one for statue bonuses because they get overwritten at least when you change your My Castle layout (and maybe more often than that). As for the rest, they're also temporary, so changing them is kind of pointless unless you need temporary help with a story chapter or something.
Removing the shield and Einherjar marks from a logbook avatar will give you what you want. Or copying the last section of another avatar's block but that gets complicated. Keep in mind that the first way gives you a mute avatar which is fixable by manually hex editing the value for the avatar's voice. 00, 01 and 02 are legal values I think.Would it be possible to make a generic unit into an opposite gender MU with no issues? And would everything like hair and face, name, etc. just go to deafult?
EDIT: Actually, it does this weird thing. It uses the hooded figure sprite from the chapter 5 boss. It looks like it uses the default Maid's face with default Corrin's hair color. She also keeps the name of the generic unit that was captured.
Where could I edit these things to make her appear like a normal MU? Like supports and all, if that's even possible.