You eventually will get an access to device that allows you to change your look in-game. I think the mission was called House of Cards.is there a way to change the head of the protagonist?
thank you very muchYou eventually will get an access to device that allows you to change your look in-game. I think the mission was called House of Cards.
I think there are more than one instance of the protagonist's name being stored in mem. If nobody finds it I'll look for it after some Destiny raidsIs there no way to change the Protagonist's name atm?
Everytime I try it eventually resets.
See https://github.com/mimicax/XCXGecko#change-and-add-itemsIs there any way to add a new item to inventory or change another to a new one? I've been spending over 2 hours now trying to find a Sibercaseras Mushroom (collectible) from Noctilum Waters as instructed by the mission and I just can't find one.
I will look into it, although Wii and Wii U memory layouts are very different.Just a thought, but when looking for jump height / movement speed codes, you might take a look at the codes for the original Xenoblade Chronicles. I know it had one, if not both of those. It might at least give you an idea of where to search and how likely it is to be in the floats. Seeing as these are both games by Monolith, they're probably coded similarly.
Yes. https://github.com/mimicax/XCXGecko/blob/master/codes/xcx_v1.0.1e.txt#L27Hey, @MiMiCAX
Does the latest version of this tool use my addresses for the height and breast values, or do I still need to poke them manually for the protagonist?
Please stop suggesting the same thing over and over @cornerpath. If you don't have anything concrete to contribute, then please be considerate about posting. Feel free to PM me if you want to discuss further.I think its in the floats
You have to run the TCPGecko handler and the kernel exploit first. Do do that, your WiiU has to be on a FW smaller than 5.4, because there's no public exploit for 5.4 and 5.5.Please help it seems i missing some steps.
you'll have to wait for Hykem to release his 5.5+ IOSU exploit, as there's no public workaround at this time.Thanks for the quick reply aracom. It seems the wiiu i am using is already 5.5U. Is there a work around for this?
Thanks again.
I tested the protagonist height + chest size codes, and they are indeed writable, and also persist across loads and saves.Hi, in latest version of the trainer can't poke breast sizes of protagonist, only read them.
Found another address. New name shows after going into Active Members and Confirm. Name persists after save + load game.Is there no way to change the Protagonist's name atm?
Everytime I try it eventually resets.
Tks for checking, weird thing is that it wouldn't poke with either the py script or the exe when I posted that but it did work on gecko, haven't tried since.I tested the protagonist height + chest size codes, and they are indeed writable, and also persist across loads and saves.
I think you are confusing a memory hack vs an engine mod...Tks for checking, weird thing is that it wouldn't poke with either the py script or the exe when I posted that but it did work on gecko, haven't tried since.
I will redownload and try again later.
Now a mod missing is one to increase the breast bounciness, which is barely noticeable as it is!
Addr range for Ranged Weapons: 1C3AC6B8 to 1C3B2448 (24 bytes per)
Addr range for Melee Weapons: 1C3B2460 to 1C3B81F0 (24 bytes per)
Addr range for Armor: 1C3A6910 to 1C3AC6A0 (24 bytes per)
Addr range for Skell Weapons: 1C3A0B68 to 1C3A68F8 (24 bytes per)
Addr range for Skell Armor: 1C39ADC0 to 1C3A0B50 (24 bytes per)
Format: wwwwxxxx yyyyyyyy zzzzpppq aaaabbbb cccc1111 22223333
w: 2-byte unknown; includes gear ID (with embedded maker + specs)
x: 2-byte unknown; ranged wep=0xC008/0xC009, melee wep=0xE008/0xE009
y: 4-byte unknown; possibly indicates item purchase / found locations; only seen \0 in last 6 bits
z: 2-byte unknown; only seen 0x0000
p: 10-bit placement index (incl upper 2 bits of 3rd byte)
q: 6-bit unknown; only seen 0b000000
a-c: gear/skell skill ID 1-3: subformat yyyi
y: 12-bit (packed); skill type + base lvl (if applicable); see codes/gear_id_v1.0.1e.txt
i: 4-bit skill level incr (+0 to +15)
1-3: augment slot 1-3: 0xFFFF = no slot, 0x0000 = empty slot, other values = possibly augment slot ID
Addr range for Augments: 1C3B8208 to 1C3BB0D0 (12 bytes per)
Format: unknown
Potential Up XX, Potential Boost XX, Treasure Sensor XX, 3 empty slots
0A001400 DE000000 00000000
Melee Attack Up XX, Melee Accuracy Up XX, Melee Attack Boost XX, 3 empty slots
07801180 03C00000 00000000