Hacking Wii U Hacking & Homebrew Discussion

DeadlyFoez

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I'm probably just begging like an idiot here, but can I please have a chance on using that exploit? Test me however you want.
Ok. Here. I will give you the definitive test. Can you make an exploit all on your own?

Oh, you can't. Then tough shit. Wait like everyone else.
 

JaceCearK1

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Well until we figure out the best way to send a screenshot through network in a reasonable amount of time, neither UCap for Gamepad recording or screenshots will be coming any time soon
How about saving it on SD/USB and transmitting it locally in the background thereafter (if at all over the network)?
If I make a screenshot I'd like it to be in lossless quality but an optional slider or sth similar that defines the "strength" of compression is presumably the best option to make everyone happy! :D
 

NWPlayer123

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How about saving it on SD/USB and transmitting it locally in the background thereafter (if at all over the network)?
If I make a screenshot I'd like it to be in lossless quality but an optional slider or sth similar that defines the "strength" of compression is presumably the best option to make everyone happy! :D
Um, possibly, use that as a streaming buffer, since it'd need to be close to realtime. I need to see how libdrc does it :\
 

JaceCearK1

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Um, possibly, use that as a streaming buffer, since it'd need to be close to realtime. I need to see how libdrc does it :\
Speaking of which, are there plans on combining them maybe?
I mean libdrc wasn't updated since 2014 (although cross-platform was planned an not implemented) combining it with libwiiu would just make sense wouldn't it?
 

Marionumber1

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Speaking of which, are there plans on combining them maybe?
I mean libdrc wasn't updated since 2014 (although cross-platform was planned an not implemented) combining it with libwiiu would just make sense wouldn't it?

libdrc is a totally different project from libwiiu. The former is a library to talk to the Gamepad from the PC through your computer's network card, and the latter is a framework for running C code in the Wii U web browser.
 

JaceCearK1

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libdrc is a totally different project from libwiiu. The former is a library to talk to the Gamepad from the PC through your computer's network card, and the latter is a framework for running C code in the Wii U web browser.
I know! It would still make sense to me!
But since the Wii U itself doesn't really need an external library to "talk" to the GamePad I guess it doesn't need to be included, oh well! :rolleyes:
 

JaceCearK1

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@Marionumber1

Why you can't you give use the kernel exploit?because it isn't stable on 5.4.0?

He will! When it's going to happen is explained just a few pages back! ;)

The exploit will be released in one of these cases :
- Good reason for it : meaning there's a big demand for it by the homebrew community -> a lot of people having very clear use/plans for it.
- If it's patched : if a new update comes out and patches it, MN1 will not keep it hidden.
- The devs are working on a spoofing/emuNAND solution. if that's done, they will release the exploit.

There's a second exploit, so even if one got patched it's not very dramatic.
 
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Dantarion

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Well until we figure out the best way to send a screenshot through network in a reasonable amount of time, neither UCap for Gamepad recording or screenshots will be coming any time soon
Screenshots should be possible. we would hook the end of whatever command refreshes the framebuffer, then copy the framebuffer someplace where we can take our time sending it over tcpgeckos socket.

Might be harder than that, but we don't have to go for speed, TCPGecko is already fast compared to the actual gecko on Wii was, and screenshot taking back then sucked too.
 
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