Hacking Wii U Hacking & Homebrew Discussion

Sammi Husky

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I feel like people are stressing the kernel sploit a whole lot more than is necessary.

I mean it shouldn't really be a big issue to most of the people in this thread when it's released honestly. Only game modders and the upper echelon of those who participate in this thread will get anything new (i.e that we don't already have with userspace). And most of the well known modders who are interested already do have it. I feel like a lot of the people waiting on it are misunderstanding what it will mean. Sure, it will make homebrew more powerful and game mods can become a thing, but for the everyday end user it really won't mean much.

Most of the really interesting things that can be done with the kernel exploit will take a good while to develop anyways.
 

BENETNATH

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Gamepad gameplay is ways off, and backup loading is hardly being looked at sadly. If someone wants to figure out USB, a backup loader wouldn't be too far off.

USB involves kernel access, are there in the current 'kernel exploit holders' (without bad meaning) some of the backup loaders devs (wiiflow or usb loaders guys) ?
 

Cyan

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I don't have kernel exploit and didn't try anything except launching Pong using the user mode exploit.
Fix94 worked on documenting and finding graphic functions on the user mode exploit. That's all I guess.

The User mode homebrew are already possible, and what developer did with it? Pong and that's all....
There's no real dev scene behind WiiU homebrew, no games, no apps, no demo, etc.
So what do you expect Kernel mode to bring? If there's currently no developer to do homebrew, there will be no more developer for kernel either.

Kernel is nice, but without someone working on a project, it's useless.
Before getting kernel access, why not start developing a SDK and libraries? documenting everything, and even starting the project that will require kernel right now and add missing access once ready?
Kernel access will not magically see new homebrew released the same day. Look at WiiFlow or CFG or USBGX, they are still developed 5 years later. it's not done in a flash.
You want to do something for kernel? start doing homebrew for user mode. show hackers that developers are there and waiting for it.

currently, it's only TCPGecko for cheats and modding....
 

Sammi Husky

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Precisely, most things that people are looking forward to with the kernel exploit will still take a significant amount of time. The homebrew scene can still do a whole lot of growing with what we have now. Albeit it would be nice to have more doc'd functions, and we do need more code space to work with to do anything super significant. I'm currently locked out of the webkit exploit, else i would at least be doing something like writing docs and tuts for beginners.
 

BullyWiiPlaza

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I have seen some people who are working on game mods and just want to be able to test, and may consider those people, but unless I see a lot of people like that or having more people asking, it won't be released.
I'm going to get some more people on board with game modding on my website, YouTube and at other places possibly but a release will also attract a few more people by default because they can start doing their thing right away instead of being turned off by the fact that certain things are not publicly possible yet. People will "crawl out of their holes" once there is a breakthrough. Work can barely start without game files and RAM access so most willing game modders are forced to wait. Besides, Wii U modding has been popular if you look at NWPlayer's and MrBean's success on YouTube. The views are/were in the 100.000's. Also this thread has over 1.2 million views. You have to remember that the Wii U is quite a flopped console with only 10 million units sold so there can't be as many people as in the Wii scene. The Wii sold 10x as much.
 
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wj44

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coreinit can allocate memory(OSAllocFromSystem,MEMFreeToDefaultHeap,MEMAllocFromDefaultHeapEx,MEMAllocFromDefaultHeap).
FSMount should mount sd.
 

puss2puss

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"Last year i realized we will never have full access without passing thru the browser, therefore i abandoned my project of an alternative dash..cafiine became my worst ennemy in my deepest nighmare..i dreamed about a full alternative dash with emulators and a media center, all on the gamepad..but now i woke up and i'm selling both my wiiU, might buy another one when the new Zelda comes out..in 2040!.." -said the person with big dreams but not enough resources.
 

Vision62913

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"Last year i realized we will never have full access without passing thru the browser, therefore i abandoned my project of an alternative dash..cafiine became my worst ennemy in my deepest nighmare..i dreamed about a full alternative dash with emulators and a media center, all on the gamepad..but now i woke up and i'm selling both my wiiU, might buy another one when the new Zelda comes out..in 2040!.." -said the person with big dreams but not enough resources.
I don't get the message here.
 

Jacobeian

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The User mode homebrew are already possible, and what developer did with it? Pong and that's all....
There's no real dev scene behind WiiU homebrew, no games, no apps, no demo, etc.

Aren't there huge limitations in User Mode though? Like the amount of memory you can allocate to your program (statically or dynamically)? I think I read somewhere 32 KBytes was the max User Mode homebrew could use. Is that true? Do we have access to GX2 hardware acceleration for texture mapping, scaling, etc? Do we have access to the sound hardware to play audio buffers? I think not.

In that case, don't expect to do anything more than Pong and Hello World's , really, and don't expect anyone to jump on board to develop games or port emulators when this is not possible to run them.

It's not just a matter of having a better SDK or more documentation of the functions if you are limited in what you can do with it. I understand people got spoiled by the frenzy Wii homebrew scene but this is clearly a different situation.
 
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wj44

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Aren't there huge limitations in User Mode though? Like the amount of memory you can allocate to your program (statically or dynamically)? I think I read somewhere 32 KBytes was the max User Mode homebrew could use. Is that true? Do we have access to GX2 hardware acceleration for texture mapping, scaling, etc? Do we have access to the sound hardware to play audio buffers? I think not.

In that case, don't expect to do anything more than Pong and Hello World's , really, and don't expect anyone to jump on board to develop games or port emulators if this is not possible. It's not just a a matter of having a better SDK or more documentation of the functions if you are limited in what you can do with it. I understand people got spoiled by the frenzy Wii homebrew scene but this is clearly a different situation.
We have access to audio library.
 

puss2puss

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I realize what this is trying to tell me. What I don't get is why he sold his Wii U.
Hum maybe because of the lack of games? BigN just seems to sit on their asses with their wiiU..first they didnt took time to make a proper sdk for devs, then they reports or cancel their top games.. and no freaking video/muzz player!..
..BigN was extremely disapointing with their WiiU..rather play nes fames then games with empty content.. anyway.. no new zelda..no metroid.. but i guess for new kids on wiiU its okay.. but paying 74$ for games without content meh..
 

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