I'm going to be making the GUI more intuitive in pyGecko so don't get too hung up on that.
Try searching for "wii u mariokart 8 mod".can you give me the link,please?
Try searching for "wii u mariokart 8 mod".
Gamepad gameplay is ways off, and backup loading is hardly being looked at sadly. If someone wants to figure out USB, a backup loader wouldn't be too far off.So...
Still no gamepad gameplay and backup loader?
Gamepad gameplay is ways off, and backup loading is hardly being looked at sadly. If someone wants to figure out USB, a backup loader wouldn't be too far off.
I'm going to get some more people on board with game modding on my website, YouTube and at other places possibly but a release will also attract a few more people by default because they can start doing their thing right away instead of being turned off by the fact that certain things are not publicly possible yet. People will "crawl out of their holes" once there is a breakthrough. Work can barely start without game files and RAM access so most willing game modders are forced to wait. Besides, Wii U modding has been popular if you look at NWPlayer's and MrBean's success on YouTube. The views are/were in the 100.000's. Also this thread has over 1.2 million views. You have to remember that the Wii U is quite a flopped console with only 10 million units sold so there can't be as many people as in the Wii scene. The Wii sold 10x as much.I have seen some people who are working on game mods and just want to be able to test, and may consider those people, but unless I see a lot of people like that or having more people asking, it won't be released.
I don't get the message here."Last year i realized we will never have full access without passing thru the browser, therefore i abandoned my project of an alternative dash..cafiine became my worst ennemy in my deepest nighmare..i dreamed about a full alternative dash with emulators and a media center, all on the gamepad..but now i woke up and i'm selling both my wiiU, might buy another one when the new Zelda comes out..in 2040!.." -said the person with big dreams but not enough resources.
The User mode homebrew are already possible, and what developer did with it? Pong and that's all....
There's no real dev scene behind WiiU homebrew, no games, no apps, no demo, etc.
We have access to audio library.Aren't there huge limitations in User Mode though? Like the amount of memory you can allocate to your program (statically or dynamically)? I think I read somewhere 32 KBytes was the max User Mode homebrew could use. Is that true? Do we have access to GX2 hardware acceleration for texture mapping, scaling, etc? Do we have access to the sound hardware to play audio buffers? I think not.
In that case, don't expect to do anything more than Pong and Hello World's , really, and don't expect anyone to jump on board to develop games or port emulators if this is not possible. It's not just a a matter of having a better SDK or more documentation of the functions if you are limited in what you can do with it. I understand people got spoiled by the frenzy Wii homebrew scene but this is clearly a different situation.
I realize what this is trying to tell me. What I don't get is why he sold his Wii U...and? Just pass by then.
We have access to audio library.
Hum maybe because of the lack of games? BigN just seems to sit on their asses with their wiiU..first they didnt took time to make a proper sdk for devs, then they reports or cancel their top games.. and no freaking video/muzz player!..I realize what this is trying to tell me. What I don't get is why he sold his Wii U.