Hacking Wii U Hacking & Homebrew Discussion

bache

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But if you compile the payloads with the same source code... should be fine, right? :P


Then it might be an issue that a remote host is used... Too bad.

I'm more inclined to think there's something up with your file structure, or you've misspelled a folder path in your code/HTML.
Your old builds worked fine prior to trying to host multiple homebrew tests at once, and Crediar's build works fine too (http://crediar.no-ip.com/wiiuhaxx).
 
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Adr990

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I'm more inclined to think there's something up with your file structure, or you've misspelled a folder path in your code/HTML.
Your old builds worked fine prior to trying to host multiple homebrew tests at once, and Crediar's build works fine too (http://crediar.no-ip.com/wiiuhaxx).
Hmm okay, then it might really be something in my file structure indeed.

Here is the webpage source:
https://www.mediafire.com/?z1t9851g6ic3c7q

Try hosting it locally, and mess around with it, if you want.
I sadly can't actually test anything myself yet.

So thanks for helping out!
 
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bache

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Should work on all 5.3.2 Wii U´s without a crash.

Yep, all working fine here :).

Hmm okay, then it might really be something in my file structure indeed.

Here is the webpage source:
https://www.mediafire.com/?z1t9851g6ic3c7q

Try hosting it locally, and mess around with it, if you want.
I sadly can't actually test anything myself yet.

So thanks for helping out!

I'll have a play and see what I can do. For anyone on OS X that wants to quickly test out other people's homebrew builds locally without installing anything,, you can run these two commands:
cd path/to/homebrew/
python -mSimpleHTTPServer 2343


And that will open a webserver in that directory. Go to http://youlocalip:2343/ and you should be in action. You can append 2343 with whatever port number you wish.
 

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