I have released Wiimms SZS Tools v0.36a.
(A command line tool set for Linux, Mac and Windows)
What's new:
Change Log:
Links:
(A command line tool set for Linux, Mac and Windows)
What's new:
- I have improved the KCL object exporter. It works fine for all tested Nintendo and Custom tracks.
. - New is the KCL object importer. It creates a new KCL from scratch. I have tested it with secveral tracks (export Nintendo and Custom & recreate the KCL). The status is EXPERIMENTAL until the octree generator is well tested.
Until now I have made only some tests with previous decoded KCL files (Nintendo and Custom tracks) and the new created track files work fine. I haven't tested OBJ files directly created by 3D editing tools like 3ds max or SketchUp.
. - Read my new KCL Guide to export and import object files before using the new features.
Change Log:
Code:
szs v0.36a r3720 - 2012-05-28
- It the tools 'wkmpt' or 'wkclt' opens a SZS file, they use the internal
files 'course.kmp' or 'course.kcl' as source.
- New command: wszst KCL: Open the sub file @course.kcl@, decode and print it.
- KCL object exporter improved.
- New command: wkclt DUMP: Dumps the raw KCL records in human readable format.
- New command: wkclt OCTREE: Traverse and test the octree by using the entered
points. Logging of steps and triangles is controlled by --long and --brief.
- wkclt ENCODE: Import an OBJ file and create a new KCL from scratch. The
internal octree generator works fine and can be controlled by different
constants. See http://szs.wiimm.de/doc/kcl#encode for more details.
- If a KCL obj file with name NAME.EXT is scanned, a file name NAME.flag.txt
is scanned to find relations between group names and flags.
See http://szs.wiimm.de/doc/kcl#def-flag for more details.
- Read the new KCL export and import How-To: http://szs.wiimm.de/doc/kcl
Links: