I honestly don't know how that worked on the Wii, never been into the photo channel LOL.
Just viewing pictures like you do on PC or something.
Just viewing pictures like you do on PC or something.
I honestly don't know how that worked on the Wii, never been into the photo channel LOL.
Just viewing pictures like you do on PC or something.
Like the photo channel on the Wii? Good idea!
External SD storage is probably impossible to get without hijacking a game that allows it, like Smash, but USB access is shaping up to be reasonably likely.
Wouldn't sd access also be possible with an IOSU exploit? No need for a game then. Just wondering if something drastic was discovered recently that I somehow missed.
IOSU guards USB HDD and eMMC in a reasonable way. It protects the system by refusing to decrypt unsigned stuff. That's why Caffiine thing works over network.
IOSU has some sort of concept of PPC things going on, since SSBU is "needed" to access SD card usage privilege. It somehow keeps checking whether the SD card request comes from SSBU or from something else.
Kernel access is enough to break into IOSU services protecting controllers, and also networking.
Kernel access is enough to run cheats, both of variable and code patching variety. IOSU doesn't control GPU, and the only thing it can do to CPU against kernel is resetting.
I just wonder what Caffiiine can do, to be honest.
I'd love to know more about inner workings of various fancy things like Wii eShop games if you know something already, but I understand that's not a priority.
Actually, I'm just waiting for the new Webkit exploit to be finished which doesn't look like it'll be any time soon at the rate we're going :<
All titles have something with them called the Title Metadata (TMD), which specifies various access permissions. There's presumably a flag in the TMD somewhere that specifies whether an app has SD access. When IOSU loads a title, it parses the TMD, reads the access permissions, and sets a memory flag determining whether the app can use the SD. From that point on, all SD access is checked against the flag. (This is all speculation, but it makes sense)
Okay, I honestly have a problem with this. It would make perfect sense on Wii. But Wii U uses simultaneous multiprocessing. Would, say, web browser, or notification checker, be a title, or is that reserved for games (and maybe DLC)? Regardless, how would IOSU distinguish which of running executables made a request to read something? Wouldn't all of these go through kernel anyway?
Thank you for the information, Mn1. I was thinking of tags, along other things.
In the random homebrew ideas, using USB ODD for movies/music/data could end up being hilarious.
I assume he meant optical disc drive.
Ah! I see. I'm used to just seeing that abbreviated as "OD", for "Optical Drive"