I have made this on paint:
It's a sketch of fnaf 3 for the ds(just a sketch! Not real!).
It's a sketch of fnaf 3 for the ds(just a sketch! Not real!).
Entirely possible on the 3DS, it has much more firepower to work with and the wide screen would be more suited for the game.I could just imagine playing it on the 3DS and dying when the 3D bears jump at me.
Entirely possible on the 3DS, it has much more firepower to work with and the wide screen would be more suited for the game.
I doubt he would care.someone should tell scott about this
im trying a rebuild of it. just search fnaf ds
Source code aside, even an accurate remake would be difficult. I'm not even sure if libnds' VideoGL layer can create a viewport like the one in FNAF, you'd have to map the environment on a bent quadrilateral "sky box" to get the same scrolling background effect. It's not a rectangular picture, it's more like a wrap-around sphere akin to Google's 3D street view. It's not impossible, it'd just be terribly difficult to implement without substantially dumbing it down.Ah, well good luck porting anything without the source code from Scott himself. Doing a 1:1 port is something that would need his attention and work, or at least his tools and code. You can attempt to re-make the game, but don't expect it to be a 1:1 remake. The DS is wicked underpowered for something of this scope.And honestly if you want to play it, get it on PC or Android...
Source code aside, even an accurate remake would be difficult. I'm not even sure if libnds' VideoGL layer can create a viewport like the one in FNAF, you'd have to map the environment on a bent quadrilateral "sky box" to get the same scrolling background effect. It's not a rectangular picture, it's more like a wrap-around sphere akin to Google's 3D street view. It's not impossible, it'd just be terribly difficult to implement without substantially dumbing it down.
I can see it working on the DS if someone with experience picked the project up, but it's not something a beginner can do, not because the game is terribly complex code-wise (which it isn't) but because of platform limitations. The DS gets all worked up and sweaty playing a simple MP3 file or a GIF wheras FNAF uses non-stop animations and wave BGM's all the time because it runs on a stronger platform. Essentially you'd have to turn most sound effects into samples, turn all of the backgrounds either into low colour depth static textures or tiled maps, turn all the sprites into tiled sprites and maybe you could have a decent go at it - it's a lot of work for just a semi-accurate remake with loads of loading or streaming at all times due to low amounts of RAM/VRAM.Exactly. Porting and remaking are incredibly difficult things for most people, and while wishing or asking for a port to be made is dandy, it isn't going to change the fact that it'll be damned near impossible. Sorry guys, it's just a pretty ridiculous goal.
I did think that, will do!Daaamn, those are some mad paint skills Maybe you should remove the static effect from the top screen, the cameras aren't very visible.
oh. please do attempt to make fnaf for ds. i love playing fnaf but i don't have a device that is portable except my ds. i got a cell phone but i only use it for calling, and i have a tight budget. it would be nice if it was for ds. having all 3 would be better.
I did think that, will do!