I'll be sure to add you soon!Looks like this spring will be all about NFS for me. Between the Wii U game and the upcoming Android one, I'll be racing my ass off. Anywho, I'm "LightyKD" on Nintendo Network if anyone wants to race soon. Just tell me you are from GBATemp if you decide to send me a invite.
It'll never happen. GameCube adapter only works for Smash Wii U and Smash Wii U only (not even the VC demos are playable with it).Got my paws on this game today. I have yet to see Watch Dogs, eyes to screen but I swear, Need For Speed is BEAUTIFUL! A few things...
-No split screen LOCAL multiplayer is a disappointment.
-Motion steering seems overtly sensitive
-Analog stick turning doesnt seem as responsive or sharp
-I LOVE how every Wii U compatible controller (minus GameCube, too early for the adapter) is supported.
-I LOVE how you can change your button configuration. WTF happened to this in gaming?
Also the lack of these analog triggers, makes the odds of games like GTA on WiiU alot slimmer of happening....
A REAL SHAME! As I love my WiiU....
Do the analogue triggers on the Classic Controller (not Pro) only act as digital inputs in this game?
Yes. It doesn't "understand" the analog range in the original Classic Controller.
It's a really good port, in fact it's the best console port of Most Wanted that's out there as it uses PC textures but I noticed that at times the framerate slows down during parts of the game, though aside that they've done a great job!
UbiSoft (SC:B, AC4) and EA (ME3, MW) were the two third party publishers who released the best Wii U multiplatforms so that's something no one can deny.
It'll never happen. GameCube adapter only works for Smash Wii U and Smash Wii U only (not even the VC demos are playable with it).
Not decals. Check this out: http://www.polygon.com/2013/3/26/41...-wanted-easter-eggs-reveal-super-mario-styledBtw, Shinko, MW has Nintendo decals? Could you provide some screens?
We were informed of the locations, which you can see for yourself on the map below, where users can access Super Mario-styled green pipes at various hidden entrances circled in green. By driving on top of the pipe and pressing down on the left stick, the player will gain access to one of the three hidden garages. Each garage contains one unique car:
Red and Blue Ariel Atom: Representing Mario
Pink Caterham: Representing Princess Peach
Green BAC Mono: Representing Yoshi
yup, missed chance by Nintendo.Well thats silly...
They thought that digital triggers as per the Wii Classic Pro Controller would be a wise choice for the hardcore gamers as they had planned.yup, missed chance by Nintendo.
The controllers could be alot better untilizing analog triggers.
These gameplay gripes apply to every version of the game from what I can tell. Having tried the Vita version, it is a really lackluster experience. The game doesn't look as pretty on the Vita, and there are certainly less objects allowed on screen which dulls down the cop chases pretty badly (not to mention the cop AI is really, really stupid). Otherwise the core experience remains, and your complaints there were some of my biggest complaints with the Vita version. The crash animations were certainly annoying, but otherwise I just felt like I wasn't earning anything. All you had to do was drive around the city, and boom, every car would crop up if you just explored a bit. You could get the best cars for free with little effort. What fun is that? The "story" was garbage too in that there really was no story. Just "hey, become the best racer. k? k." NFS games have never been known for their amazing stories, sure, but generally you get far better motivation than what this game gives you to advance. Besides that, the missions just weren't all that great. I simply had a hard time actually enjoying the game. I don't know if they solved the terrible crash issues that most other versions of the game suffer, but if they did, kudos for playing a version where they actually did something that resembles bug testing.I'm shocked to see no one is complaining about the mechanics and gameplay of the game. Well, the initial excitement may well take over, but in the end before I sold it the game just seemed to drag me down with the constant crash animations (even when just standing still on a ledge). Mind you I didn't suck at the game, I completed all of the missions, crashed all the billboards and unlocked all of the "Nintendo" themed cars. And that's what I had the biggest gripe with in the game: you have cars available to you from the beginning and you don't need to do much to get more / upgrade. Then there's the lack of customization and the stupid fact your car gets a paint job every time it passes through a gas station, which makes no sense. The graphics are great, controls with the Wii U Pro Control are good (except for the fact the Wii U Pro Controller lacks analog triggers, but there's not much the game itself can do about that), but the mechanics and gameplay destroyed it for me. Once you start playing the higher difficulty challenges with fast cars, even the slightest nudge would yet again initiate those slow crash sequences that break the flow and immersion of the game. Make no mistake this is a Burnout game with a different cover. If you like Burnout, you'll like this game. If you like racing games in general and wish to keep immersed in the game, this is not the game for you.
Played it today again and it was really satisfying, the gameplay was smooth, the visuals were top notch and safe to say this is easily the best Wii U game to show its graphical capability.
If Project CARS has destruction derby stages like GRID did and permits to fully wreck the vehicles I'd be willing to support the Wii U edition for the free online play as long as there'd be plenty of players to play with.