Code:i got this email from the sky3ds team :DDDDDDDD hope they are not lying :DDDDDD fug sky3ds and their greedy 10 games limitation :DDDDDDD am i right people? :DDDDDDD
What are you excited about ?"Hopefully" is the key word.
Code:i got this email from the sky3ds team :DDDDDDDD hope they are not lying :DDDDDD fug sky3ds and their greedy 10 games limitation :DDDDDDD am i right people? :DDDDDDD
Same kind lol
It is NOT very well translated.
And I see it's your blog
Its also not yet released and has no known timeframe untill its release.Gateway apparently doesn't have a 10 game total limit, plus has DevMenu/homebrew capabilities. It also costs less.
it has the gateway patented time frame......i.e "soon"Its also not yet released and has no known timeframe untill its release.
Just to stay objective.
Gateway apparently doesn't have a 10 game total limit, plus has DevMenu/homebrew capabilities. It also costs less.
As I understand it, the card doesn't take modified roms. So this was ruled out very early on.Hi everybody. Recently bought a SKY3DS as a gift and have been following the discussions in various forums on the subject of the ten games limitation. There has been a lot of insight and progression into this issue (game change/last remember exploit), but I assume that this is a write-only to the cart deal, with either no room on the memory for further headers or a hardware limiter preventing it from registering past ten. I was wondering about the headers for the games displayed on the diskwriter tool (CTR-P-EKJA, CTR-P-BYHJ, CTR-P-BYHJ etc) and if that is the only information remembered by the SKY3DS cart. If so then wouldn't it be possible to exchange the data under the header in the template file from a remembered rom with one that is not ? Would the cart simply recognise the header as on the list then display the new title ?
As I understand it, the card doesn't take modified roms. So this was ruled out very early on.
I Guess it was that easy.If it were 'that easy' - wouldn't you think someone had figured that out by now? (Its been suggested a couple of times in a variety of ways.)
I Guess it was that easy.
https://gbatemp.net/threads/sky3ds-...which-saves-perfectly-sky3dsctool-exe.375501/
Probably nobody tried to edit the titleID of their ROMs and fix the template to match the new card info.
There are basicly two different cards for 3ds Games. The so called card1 games have an EEPROM chip (-> EEPROM=Yes), where the savedata is stored. Its about 1MB in size. This savedata is seperated from the ROM (for you: game) itself. Those kinds of cards are common for most games.
card2 games are a bit different. The ROM there contains a user-space, where the savegame is written. So it does not need an EEPROM to store savedata. (-> EEPROM=No) The savegames are not necessarily bigger than on card1 games but could store more data. Pokemon for example is a card2 game.