for ppl with pal luigi mansion issues
tested both the 1.0 and 1.01 pal versions and the game worked perfectly with individual mc emu 251 blocks full iso from usb,so any person that is getting blackscreen on boot could post the settings they are using?
im using the exact same settings as fix on 221 and i find no issues
pls everyone that has issues on pal luigi mansion post your nintendont settings please or else its very hard to help when you cant replicate the issue.
no idea i knew becuase i got them and the title said 1.0 and 1.01 but i have no idea why you get bs i tested both with no issues any chance you could try on another usb device or SD just to make sure? becuase my wii is also pal and i cant get a bs with mcemu on and i tryed like 4 times lol.Tested Pal luigi mansion on pal wii with setting like in your screenshot(tested on r221)
shrunk iso = black screen
full iso = black screen
maybe (maybe) some hard disks gave the issue some not !
P.S
I don't know if I have the 1.0 or 1.01.
How can I know what version of iso i have ?
i always use nintendont directly also no loader.to pedro702
Tested even on a usbkey sandisk cruzerblade formatted to fat 32 with 32kb cluster
same settings as before
Black screen again!
Not a Big problem for me cause I have a real memory card or even i can use the revision that give me no problems with this game( like r214),Usbgx let You use specific loader for a game !
Just pointing this issue to help Nintendont growing and getting better everyday like it does !
P.S.
Every test I made , I made it directly in nintendont and not in other loader.
One question,The Wii U GameCube controller adapter only works when loading games from the sd slot (plug the adapter into the front slots)
You must ALWAYS start Super Smash Bros for Wii U or the adapter will not work with Nintendont.
If you plug the black cord into the back and grey into the front and load from usb then the game has no controls
If you plug the grey cord into the back and the black cord into the front and load from usb then Nintendont says there is no controller attached (i'm assuming the grey cord is just to power the adapter)
I'm going to start testing multiple controller ports at once now.
also here's an updated controller.ini that fixes a few things
[Wii U GameCube Controller Adapter]
VID=057E
PID=0337
Polltype=1
DPAD=1
Power=3,0E
A=2,01
B=2,02
X=2,04
Y=2,08
Z=3,02
L=3,08
R=3,04
S=3,01
Left=2,10
Down=2,40
Right=2,20
Up=2,80
RightUp=2,80
DownRight=2,60
DownLeft=2,50
UpLeft=2,90
StickX=4,0,100
StickY=5,0,100
CStickX=6,0,100
CStickY=7,0,100
LAnalog=8
RAnalog=9
Well, I just tested Luigi mansion pal on a pal wii.
on r 220 and r221 it only works if I set mcemu to Off!
works in r 214 !
P.S.
I Prefer The pal version of this game 'cause it have Italian Language, and Yes I'm italian !
Great job in this project to all devs and testers !
It does not.For Wii U users, probably a silly question, does Native Controls work on Wii U?
Just a reminder. The first post is actually incorrect on Microphones. Memory Card ports are not affected by Native Controls. Setting Memcard Emulation to Off enables real memory card and microphone support (and things like the Datel AGP adapter). Native Control only affects the four controller ports.It does not.
Native is just for the original Wii with GC ports and Memory Card ports.
If you enable that in a Wii U you end up screwed with no way to get back to the loader but to kill the power source.
Thank you once again sirsmall new update:
-further worked on the per-game widescreen patches, now also animal crossing and all mario party games have proper patches
-added code to hopefully help recent blackscreens with memcard emu enabled
small new update:
-further worked on the per-game widescreen patches, now also animal crossing and all mario party games have proper patches
-added code to hopefully help recent blackscreens with memcard emu enabled
I havr a question regarding the widescreen patch. Could it be possible to hard code the pokemon patches instead of changing the widescreen code for those games? This fix break the widescreen patch for some games. Need for speed underground is now stretched insted to 16/9. Same goea for the simpsons hit and run. That is not a big issue but I just wanted to report.