Hacking Nintendont

ShadowFlash

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Sometimes NTSC games don't always work on a PAL Wii/Wii U. Especially if the person doesn't have an HDTV and is using a TV that can only accept 50Hz input.
I wonder if anyone still have such TV - last time i saw PAL/SECAM 50Hz-only TV was in 1989 or so. Most TVs in PAL area are actually multisystem since early 90s. What's absolutely true is that more than a half of NTSC games don't like forced foreign video mode - they show a black screen when forced to PAL50 or PAL60, solution is simple - let them run in native video mode.
 

JoostinOnline

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I wonder if anyone still have such TV - last time i saw PAL/SECAM 50Hz-only TV was in 1989 or so. Most TVs in PAL area are actually multisystem since early 90s. What's absolutely true is that more than a half of NTSC games don't like forced foreign video mode - they show a black screen when forced to PAL50 or PAL60, solution is simple - let them run in native video mode.
Try almost all NTSC TV's. I made B.L.I.N.D. to recover from that.
 

mark3264

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So I got my gamecube memory card saves loaded into emulated memory cards on nintendont using my Wii U. All my games work fine. Question with F-Zero GX. It gives you the ability to use 2 memory cards to be able to use 2 garages at once. Is there a way to use 2 emulated memory cards in Nintendont?
 

ccfman2004

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So I got my gamecube memory card saves loaded into emulated memory cards on nintendont using my Wii U. All my games work fine. Question with F-Zero GX. It gives you the ability to use 2 memory cards to be able to use 2 garages at once. Is there a way to use 2 emulated memory cards in Nintendont?

Not yet. Maybe FIX94 could do something about that.

BTW FIX94 can you reverse the McEmu Timing that you changed in r215 as it is causing issues with Luigi's Mansion PAL version. From r215 and on, the game only runs if you turn off McEmu. Not an option when using a Wii U.
 

Godlance

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It goes black screen after check the date/time...
What MC are you using? I'm using a 16mb one, not sure but it could be the problem.

Ok, first of all, sorry for my previous response. It DOES work with MC Emulation. I use 251 blocks memcards, as they were the biggest official ones AFAIK, and the game works perfectly.

Your issue with the game is not a technical related issue. I had the same problem and I managed to solve it by actually reading the text. What the text is trying to do is for you to check if the date is correct, and then asks you if you want to go to the Gamecube boot screen to change that value. Instead of answering "Yes", choose "No".

The game will boot flawlessly.

If that was not your problem, I'll have made a fool of myself twice today.

EDIT: Wow, when I started writing the reply no one had answered your problem... so sorry again.

OriginalHamster said:
Thanks for your help guys, now it works!
Another question, I have this PSO save in a new memcard.raw, how can transfer this saves to my 'real' memcard.raw?
Probably will ask for format again, but I wish give ita shot.

Use Dolphin, the GC/Wii emu. Choose the memcard manager option, open both raw files side to side, and delete your newer saves. Then import into that empty memcard your old saves.

Close the emu and fire up the game.
 

sonictopfan

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A small report, I know I said I won't do any more testing so please don't shoot me :(

Nintendont 2.219
USB
AV-TV
GC Controller
Real MC
Cheats (off)
Video (Auto)

-Sonic Adventure (Chao race) works fine if you enable native controls, I wonder if any of the other games that were reported to randomly freeze can be fixed like that, anyway this was first reported by SuperrSonic, thanks dude.

-@Howard I tested Sonic Mega Collection, you're right the audio issues are random, sometimes the games work with sound and others they don't, I wonder what could be causing that.

-Also I went ahead and made another clean rip 1:1 iso of Sonic Riders, still game gets stuck in the loading screen after the third race in Story mode, I tested with Native controls on and off with same results.

-@JoostinOnline Well I haven't updated so I don't know but did you update Nintendont to move the text a bit towards the top? I remember that when I went ahead and tested with native controls on, though I can always use USBLGX for this, thanks.
 

provato

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Hi guys, just a quick question because I can't find it inside 928 pages :P (sorry for that)

What does "Native Control" and PATCHSI exactly do if I activate it? (I'm on a Wii with GC Controller/MC ports)
Does it make original GC controllers and peripherals work better (e.g. shoulder buttons not fully pressed)
 

pedro702

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Hi guys, just a quick question because I can't find it inside 928 pages :P (sorry for that)

What does "Native Control" and PATCHSI exactly do if I activate it? (I'm on a Wii with GC Controller/MC ports)
Does it make original GC controllers and peripherals work better (e.g. shoulder buttons not fully pressed)
native on makes the gc controllers and every device that connects to the gc ports to work exactly like they did when running the original discs so every game controls perfectly, with native on, you loose the ability to use hid/bT controllers and to retun to the loader using the exit combo this are the drawbacks.
 
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DemitriArcane

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Some reason Metal Gear Solid: The Twin snakes isn't changing disc for me, i wish to know whats up with it. I have reached the disc change area and it hangs on the Change disc screen, should i let it hang or what?

Using 16MB Nintendont Memory Card

Using Seagate Backup Essentials 3TB Hard Drive, USB 3.0 (Works for 2.0)
30GB FAT 32, 2.7TB NTFS

All other games, Havent tested Multi-disc games work perfectly.

Games played on Nintendont are as follow

  • Legend of Zelda Collectors Edition & Four Swords Adventure
  • Legend of Zelda The Windwaker
  • Luigi's Mansion
  • Metal Gear Solid Twin Snakes (Disc 1 at the moment)
  • Pokemon Colosseum and Gale Of Darkness
  • Prince Of Persia, 1 2 & 3
  • Sonic Gems & Mega Collection
  • Starfox Adventures (Shame about the subtitles and audio)
  • Super Mario Sunshine

Last but not least
The Simpsons Hit and Run
 

pedro702

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Some reason Metal Gear Solid: The Twin snakes isn't changing disc for me, i wish to know whats up with it. I have reached the disc change area and it hangs on the Change disc screen, should i let it hang or what?

Using Seagate Backup Essentials 3TB Hard Drive, USB 3.0 (Works for 2.0)
30GB FAT 32, 2.7TB NTFS
if your using a 16mg memory card the isc change usualy fails.

do you have the second disc on the same folder renamed to disc2.iso?
 

ccfman2004

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yes 16mb cards use too much memory and mess up some games and disc changes. just transfer you save to a smaller card.

I don't know why the 16MB McEmu option is still there as it is known to cause issues with many games and it seems like many people are using it and then asking for help when their game doesn't work and they find out that the 16MB card is the cause.

There really should be some kind of warning if the 16MB won't be removed.

Sorry if I sound rude but there really needs to either be a warning about it or the option should be removed as no game requires anything bigger than the 8MB (1019) as it was the biggest official memory card that Nintendo sold.
 

pedro702

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I don't know why the 16MB McEmu option is still there as it is known to cause issues with many games and it seems like many people are using it and then asking for help when their game doesn't work and they find out that the 16MB card is the cause.

There really should be some kind of warning if the 16MB won't be removed.

Sorry if I sound rude but there really needs to either be a warning about it or the option should be removed as no game requires anything bigger than the 8MB (1019) as it was the biggest official memory card that Nintendo sold.
i agree on the settings it should say along side the blokcs it may cause issues becuase it is well known most disc changes are broken when using 16mb memory card ashwell as some other games like godzilla which keep reseting and some more most likely.
 

FIX94

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BTW FIX94 can you reverse the McEmu Timing that you changed in r215 as it is causing issues with Luigi's Mansion PAL version. From r215 and on, the game only runs if you turn off McEmu. Not an option when using a Wii U.

I tried the PAL, NTSC and JAP version of the game without any issues so no, I wont revert anything.
 

ccfman2004

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I tried the PAL, NTSC and JAP version of the game without any issues so no, I wont revert anything.

Why do many of us have issues with McEmu and Luigi's Mansion PAL? I can only get the to boot when I turn McEmu off, otherwise it just black screens. The only option I have on is McEmu and the won't boot with that. The game is fine in r214 but not r215 where you changed the McEmu timing.
 

FIX94

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Why do many of us have issues with McEmu and Luigi's Mansion PAL? I can only get the to boot when I turn McEmu off, otherwise it just black screens. The only option I have on is McEmu and the won't boot with that. The game is fine in r214 but not r215 where you changed the McEmu timing.

My settings are as simple as that so I dont know whats wrong for some:
ninsettings.jpg
 

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