Hacking Nintendont

VinsCool

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Are they ever gonna fix Baten Kaitos' sound glitches and Starfox Adventures' subtitles? Or will i have to wait another couple months?

once someone figures out how to fix them.
 

FIX94

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Are they ever gonna fix Baten Kaitos' sound glitches and Starfox Adventures' subtitles? Or will i have to wait another couple months?

you know posts like this piss me off quite alot. You gotta understand that you cant just "fix" a issue, it takes months of analyzation, thoughts, theories and tests to fix certain issues. Especically starfox adventures is a big problem, the subtitle issue happens even in programs like diosmios or dolphin so those issues have been around for several years already.
 

Drak0rex

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you know posts like this piss me off quite alot. You gotta understand that you cant just "fix" a issue, it takes months of analyzation, thoughts, theories and tests to fix certain issues. Especically starfox adventures is a big problem, the subtitle issue happens even in programs like diosmios or dolphin so those issues have been around for several years already.
Great BasedSamurai . Now you've pissed off God Fix94. Hopefully you will not be smited for this. Forgive him Fix94, he knows not what he does. :bow:
 

Adeka

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I decided to test DDR Mario Mix with my sisters dance pad (the one that came with DDR Hottest Party for Wii) and it works PERFECT. It even works in the Nintendont loader which was a bit of a shock.

I took it a step further with my Wii U and plugged the dance pad into my Mayflash GC Controller Adapter for Wii/Wii U [W007] and the dance pad was working PERFECT on my Wii U!

I would test the bongos with the adapter but sadly I don't own them...

Updated DDR Mario Max to working
 
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Pikawil

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My tests with my found issues: Paper Mario, Namco Museum, Pac-Man World Rally still cause Nintendont to stack dump when loaded from r199 via the latest revision of USB Loader GX as they did previously with r197, still work perfectly when loaded from r199 directly or from r196 via USB Loader GX.
 

sonictopfan

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Alright time for a little report, actually more like a big report, I spent hours testing all games I got, here's the results (FIX94 maybe you can look into these?):

**Nintendont 2.198**
RED = Doesn't work
Orange = Works with issues
Yellow = Low priority
Green = Nitpick

-Frogger Ancient Shadow [GFPEA4]:
Still black screen on start, never worked before as far as I know, it works fine in DM(L) though.

-Mario Kart Arcade GP 2 [GGPE02]:
Still crashes at the camera screen.

-Virtua Striker 4 v2006 [GVSJ8P]:
Still black screen on start.

-Sonic Adventure DX (Chao Race) [GXSE8P]:
Game still crashes before Chao race starts, now I can't even get to the Chao select screen for some reason, I did some testing and it worked in r164 but broke in r181 so it broke somewhere in between.

-Sonic Adventure DX (Alpha) [RELSAB]:
Black screen, game doesn't work, just like the Chao Race in the final version, I did some testing and it worked in r164 (though for some reason Sonic doesn't stop walking if you let go of the analog stick, I remember it worked perfect in the earlier builds before the fix for the final game) however it's broken in r181 so I guess just like the Chao Race it broke somewhere in between r164 and r181.

-Sonic Mega Collection (Proto) [GS0E8P]:
Genesis games work with no audio but they work fine in the final version, it worked in r164.

-Sonic Gems Collection (Sonic CD) [G2XE8P]:
Exiting from Sonic CD causes the game to crash (luckily after it saves your progress) it worked last in r181.

-Virtua Striker 2002 [GVSE8P]:
If you start the game with memory card turned off the game asks if you want to start the game without save, if you accept the game freezes, same issue happens if you enable (emulated) memory card and get a "format" message for the first time, the only way to get the game running is in mutli-memory option (confirm?).

-Midway Arcade Treasures 2 [GAYE5D]:
Aside from the noise at the game start the game works fine.

-Pac-Man World 2 [GP2E69]:
Game works fine if you start it from the Nintendot loader, but it doesn't work if you run it from USB-Loader GX (I guess this issue is related to USB-Loader GX rather than Nintendont, perhaps Cyan can explain this one?).

-Taxi 3 [GXQF41]:
Same exactly as Pac-Man World 2, works from the Nintendont loader but crashes if you run it from USB-Loader GX, I noticed both games are PAL region only (I don't think either one of them was ever released as true NTSC) so maybe that's a start point since I don't have any other PAL games in my GC collection.

****************************************************************************************

Other than that I didn't encounter any issues, except of course Mario Kart Arcade GP 1 doesn't save yet, on the plus side here are some games that I noticed worked better now:

-Soul Calibur 2 seems to work fine now, played for an hour without any crashes, beat both Arcade and Extra Arcade and then played some more, confirm?

-Mega Man X Command Mission also worked fine, no crashes here either, played for a couple of hours and beat the first chapter, encountered as many battles as I could find, no crashes so far, though I could be just lucky, can anyone confirm?

-Soft reset combo (R+Z+Start) worked fine with every game I tested (except for Mario Kart Arcade GP which is understandable), not sure when it was fixed though but I guess it's been fixed.

JoostinOnline I noticed Peach's Castle doesn't appear in the games list in Nintendont but the game runs fine from USB-Loader GX, maybe you can look into that?
 
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pedro702

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Right. I was just trying to think of a way to pass the priority to the ARStartDMA function from ARQPostRequest, in case that was the cause. I was just passing along what information I had in case you didn't know and it would help.
I'm still studying your code to figure out exactly how your patch works. It does work, though, so good job.

Part of me still wants to find a single, generic patch that works for all games, but maybe that's just wishful thinking.
there are still some known arstartdma games that have issues and dont work on any of the exceptions so we may still be missing a pattern or something like,ghost recon 2,rainbow six 3,nfl street 2 not sure if games like xmen legends suffer from those issues too so if a single solution can cover all arstartdma games it would be nice but it wont be easy at all this is probably the last big change left to find that can affect more than one game.
 

Pikawil

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I noticed both [Taxi 3 and Pac-Man World 2] are PAL region only
Pac-Man World 2 does have a NTSC-U release [GP2EAF] which also makes r197-onwards Nintendont to not play nice with USB Loader GX (so that debunks your theory, as does the fact that Paper Mario - which has a definite NTSC-U release - also doesn't run with USB Loader GX); sourcing from GameFAQs tells me that Taxi 3 is indeed a PAL exclusive (...developed by Ubisoft Montreal. Montreal is most definitively not a PAL city. Huh?).
 

Etheboss

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I was just asking, not requesting, no need to be pissed.

This probably started because the way you came in and started the discussion. ;)
Instead of asking about what changed in the last few weeks you could have read a few pages back and/or had a look at the changelog on the nintendont google code page.
If you wonder about a game being fixed or not it would be wise to check the compatibility list first.

You must know that this thread gets a lot of questions about things that are answered at least a dozen times and that sets off people.
It is not you in particular so don't take it to personal.:yay:
 

sonictopfan

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Pac-Man World 2 does have a NTSC-U release [GP2EAF] which also makes r197-onwards Nintendont to not play nice with USB Loader GX (so that debunks your theory, as does the fact that Paper Mario - which has a definite NTSC-U release - also doesn't run with USB Loader GX); sourcing from GameFAQs tells me that Taxi 3 is indeed a PAL exclusive (...developed by Ubisoft Montreal. Montreal is most definitively not a PAL city. Huh?).
-Pac-Man World 2 [GP2E69]:
I have the US version (indecated by the "E" symbol) but unlike Pac-Man World 3 which is really NTSC, I noticed that Pac-Man World 2 is in fact PAL converted to NTSC, it seems all versions I saw that claim to be NTSC are in fact PAL converted to NTSC, as for Taxi 3 it's obviously PAL only!
 

darkseekerliu

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Fix94 and other Devs thank you very much! By my repport and of the other people that tested the games on the ARStartDMA exception list, it seems they all are working without crashes!

A Big thanks from Brazil, thank you for all your effort and for using your free time trying to figure out how to fix/enhance the games performance !!!
 
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