Hacking USB Loader GX

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Cyan

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yes, it's left behind if you delete the channel using the official Data/Channel management from the Wii system menu.
like you thought, it also keep the save data.

Some savedata for Wii games are stored inside a folder normally used for Channels (Wiifit, Mario kart, Rabbids, etc.). in fact all games with installable channels are saving to the Channel location rather than the Wii game disc path. But I don't think you are talking about these channels.

I don't think I deleted any installed channel from my RealNAND (I still have the downloaded Metroid preview channel installed), so maybe I'm wrong and it's listing games based on Ticket presence.
I'll have to take a look at how the channels are detected. (I don't know when I'll do it, I don't have much time to work on it until my next holidays).
 

Edgarska

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While on the subject of Wiiware/VC, I have some titles that worked fine when I was running them from real NAND, but no longer work, specifically Liight, and Paper Mario (64). I didn't migrate them from real NAND, they were already deleted when I dumped it, and then installed them using USB Loader GX. I know some games need a specific IOS so, is there a list of which titles need which?
 

fledge68

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i installed epic mickey 2 and everything works except the banner animation has no sound (only the wii menu sound). i deleted the banner from the cache and it made a new one and still no sound. i even uninstalled the game and reinstalled it and still no sound. all other banners have sound. so what gives?

Also. was auto mios switching ever added to USB Loader gx? and if so how do i use it?
 

Cyan

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MIOS Auto-switching is not part of USBLoaderGX, and I don't plan to add it.
I don't know the issue with the banner, Some users reported black banners after a certain number of listed games, but not everyone with that issue had the same amount of games.
Maybe there's an issue with the banner player, or a memory corruption/leak. I didn't develop this part of the loader so I don't know how it works.

You can try to extract the bnr from the disc (with wiiscrubber), or try the custom banner if AbdallahTerro did one for that game.


Edgarska:
There's no such list.
I have a very small list of games not working on USBLoaderGX without being installed on RealNAND too (it seems cIOS NAND emulation is not fully sandboxed or redirected and some NAND access are still done on the real one).
Only neek environment or installing the game on RealNAND will fix this issue.
 

denots

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I soft modded my wii and had usbloader running 3 or 4 years ago (around the time skyward sword was being released). I was using a 1TB external drive with about 500GB partitioned for WBFS. I was using about 200GB and wanted to repartition the drive to free up space.
After creating a smaller WBFS and loading a few games on it i am unable to use usbloader how i did before. I tried formatting the SD card and loading the backup i made of it years ago thinking everything is in place, should run fine, but still nope.
Usbloader either loads up and acts like i have zero games on the usb drive or it sits on a window telling me if i bought this as part of a bundle immediately demand my money back.
I could be an idiot but i am unable to fine a step by step to make this work. I read alot about what i was doing before i modded the wii but that was so long ago.
 

Etheboss

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I soft modded my wii and had usbloader running 3 or 4 years ago (around the time skyward sword was being released). I was using a 1TB external drive with about 500GB partitioned for WBFS. I was using about 200GB and wanted to repartition the drive to free up space.
After creating a smaller WBFS and loading a few games on it i am unable to use usbloader how i did before. I tried formatting the SD card and loading the backup i made of it years ago thinking everything is in place, should run fine, but still nope.
Usbloader either loads up and acts like i have zero games on the usb drive or it sits on a window telling me if i bought this as part of a bundle immediately demand my money back.
I could be an idiot but i am unable to fine a step by step to make this work. I read alot about what i was doing before i modded the wii but that was so long ago.
The WBFS partition has to be the 1st partition and active, please check that, alternative would be to just use a FAT32 partition, WBFS as partition is generally been concidered as obsolete nowadays and the loaders are more focused on FAT32.
 

denots

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Could i just use a thumb drive instead of the 1TB external drive? Is there anything else i need to do other then format to fat32 and copy the game file i downloaded over to it?
 

Cyan

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WBFS partition doesn't need to be the first one. USBLoaderGX supports up to 8 partitions, in all common format (MBR/Primary/Extended/Logical/GPT)
I'm still using this format (because I never formated it and don't use it much since it was required) and it's placed as second partition : FAT32 - WBFS, both primary.


Now, you don't need WBFS partition format anymore, it's deprecated and easily corrupting games. If you start anew then choose a single FAT32 partition for all your needs with 32k/clusters.


USBLoaderGX doesn't have any warning message telling you have been scammed.
I don't know where you found it, maybe you are not launching the correct loader or a verrrry old one (v1.0 ?)

You can use thumb drives. (games fit perfectly on them, it just depend which games and the thumb size).
But HDD works better than thumb drives. some flashdrives are not detected, or can't be written to (you can't install a game to it using the internal Disc dumping feature).


To correctly install USBLoaderGX :
Wii side
- update cIOS to d2x v8 base56 in slot 249
- delete old version of USBLoaderGX installed as channel on your Wii.
- Install a forwarder channel (the new one, v5.1) if you want a channel, and it's recommended for better usability.
- download latest revision (found in my signature) or use the installer located at the top of the first post of this thread to install USBLoaderGX to SD card.

HDD side
- Format to FAT32 32k/clusters
- create folder named /wbfs/ on the root of your drive. (any partition you want, but the first partition is always prefered)
- if you create multiple partition, be sure the first partition of your drive is primary (not extended, logical or GPT) for homebrew and gamecube compatibility.
- Connect HDD to the bottom port on Wii, or the top port on the back of the WiiU.

Game side
- use Wii Backup Manager to install/copy/transfer ISO to your drive in the correct format/path/name.
- use USBLoaderGX + insert disc to install Disc games to your drive

Inside USBLoaderGX
- verify the partition used for your games : settings > HDD settings > Install/Game partition : click on it to refresh the list of available partitions and force a remount.
- at the top menu of the main screen, select the 4th icon and be sure you enabled Wii games.
- If you installed a channel/forwarder, go to Settings > Loader settings > Return to : select USBLoaderGX. when exiting a game, it will reload that channel instead of the system menu.
 

Edgarska

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I ran into a very minor problem after I got emuNAND working. Now my mp3 files don't play in the loader (they also stopped working in CFG Loader). The only thing I've done was install Neek2o in the HDD, and after that I dumped my realNAND using USB Loader GX. Right now I'm not using Neek2o, only the emuNAND in USB Loader GX.
 

denots

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Thank you a bunch.
I have it working again from the external drive but would rather use the 16gb thumb drive, if i can. Problem is WBFS manager wont partition it and fat32, 32k clusters will not let me put a 4gb file on it.
 

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Thank you a bunch.

I have it working again from the external drive but would rather use the 16gb thumb drive, if i can. Problem is WBFS manager wont partition it and fat32, 32k clusters will not let me put a 4gb file on it.

WBFS partition doesn't need to be the first one. USBLoaderGX supports up to 8 partitions, in all common format (MBR/Primary/Extended/Logical/GPT)
I'm still using this format (because I never formated it and don't use it much since it was required) and it's placed as second partition : FAT32 - WBFS, both primary.


Now, you don't need WBFS partition format anymore, it's deprecated and easily corrupting games. If you start anew then choose a single FAT32 partition for all your needs with 32k/clusters.


USBLoaderGX doesn't have any warning message telling you have been scammed.
I don't know where you found it, maybe you are not launching the correct loader or a verrrry old one (v1.0 ?)

You can use thumb drives. (games fit perfectly on them, it just depend which games and the thumb size).
But HDD works better than thumb drives. some flashdrives are not detected, or can't be written to (you can't install a game to it using the internal Disc dumping feature).


To correctly install USBLoaderGX :
Wii side
- update cIOS to d2x v8 base56 in slot 249
- delete old version of USBLoaderGX installed as channel on your Wii.
- Install a forwarder channel (the new one, v5.1) if you want a channel, and it's recommended for better usability.
- download latest revision (found in my signature) or use the installer located at the top of the first post of this thread to install USBLoaderGX to SD card.

HDD side
- Format to FAT32 32k/clusters
- create folder named /wbfs/ on the root of your drive. (any partition you want, but the first partition is always prefered)
- if you create multiple partition, be sure the first partition of your drive is primary (not extended, logical or GPT) for homebrew and gamecube compatibility.
- Connect HDD to the bottom port on Wii, or the top port on the back of the WiiU.

Game side
- use Wii Backup Manager to install/copy/transfer ISO to your drive in the correct format/path/name.
- use USBLoaderGX + insert disc to install Disc games to your drive

Inside USBLoaderGX
- verify the partition used for your games : settings > HDD settings > Install/Game partition : click on it to refresh the list of available partitions and force a remount.
- at the top menu of the main screen, select the 4th icon and be sure you enabled Wii games.
- If you installed a channel/forwarder, go to Settings > Loader settings > Return to : select USBLoaderGX. when exiting a game, it will reload that channel instead of the system menu.


There's your answer. Make sure you set WBM to use WBFS for Drive transfers. Also, on Flash Drives, transferring can be really slow, so be ready for that.

Edit: WBM is downloadable from FileTrip here.
 

Clutz450

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I had a question about the categories list. Is there a way to manually organize the list? Like right now it just seems like it's listed in some kind of unsorted and random order. The way I would like it to look would be in this order:

Wii
GameCube
VC-NES
VC-SNES
VC-N64
and then the rest of the categories in alphabetical order like Action, Adventure, etc.

I couldn't find a way to do this in the app. I did find the file that had the categories and tried to manually edit it but that seemed like way more trouble than what it was worth.

Also on a unrelated note, I know you said you would look into this but I was wondering if you were able to enable the viewing of disc art and banner instead of choosing between the 2. Thanks.
 

Edgarska

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Thank you a bunch.
I have it working again from the external drive but would rather use the 16gb thumb drive, if i can. Problem is WBFS manager wont partition it and fat32, 32k clusters will not let me put a 4gb file on it.

You can partition the thumb drive using your system's tools. And for the 4GB file size limit, you can set WBFS manager to divide big games into 4GB parts, or smaller if you like.
 

Cyan

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I think the category menu is listed/sorted as the categories are added.
I'll check if it can be sorted differently, but there will not be a way to put some at the top, and other alphabetical etc., it will be all or nothing.

About the multi "disc + channel", I checked it quickly but couldn't make it work.
I don't know how I will do it nor if it will be a good idea, because both windows contains the buttons for Settings and Cancel.
For example, if you cancel the launch while you are on the animated banner window, would it go back to the game list or back to the spinning disc which will also require to be canceled?
Having two "Game launching window" is not very beautiful nor understandable. You click "Start" and ... the game doesn't start and show you another "Start" button to click.

Why did you want both at the same time? you can already choose "banner on channel" as a compromise to see the banners when using the channel layout, and the disc when using the other layout. Is there a use to have two game window before launching the game? Finally I don't think I'll change the way it's working, I prefer spending my time on another feature.
 

Clutz450

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I think the category menu is listed/sorted as the categories are added.


Yes, you are right. It appears that the categories are listed in the order in which they were added. I tried deleting the GXGameCategories.xml and then imported the categories again from the WiiTDB feature hoping that it would add them in alphabetical order but it didn't. The order was still all over the place.

I'll check if it can be sorted differently, but there will not be a way to put some at the top, and other alphabetical etc., it will be all or nothing.

I don't think that's entirely true. Maybe there isn't a way to put some at the top and the rest alphabetical from within USB Loader GX itself, but I believe you can do it if you manually edit GXGameCategories.xml file. Let me provide you with a copy of my file and explain what I mean.

Code:
<?xml version="1.0" encoding="UTF-8" ?>
<Revision>1229</Revision>
<Categories>
    <Category ID="00" Name="All" />
    <Category ID="01" Name="Simulation" />
    <Category ID="02" Name="Racing" />
    <Category ID="03" Name="Kart racing" />
    <Category ID="04" Name="CUSTOM" />
    <Category ID="05" Name="VC-SNES" />
    <Category ID="06" Name="Action" />
    <Category ID="07" Name="Adventure" />
    <Category ID="08" Name="VC-MD" />
    <Category ID="09" Name="Shooter" />
    <Category ID="10" Name="Channel" />
    <Category ID="11" Name="VC-NES" />
    <Category ID="12" Name="VC-N64" />
    <Category ID="13" Name="Homebrew" />
    <Category ID="14" Name="Pinball" />
    <Category ID="15" Name="Arcade" />
    <Category ID="16" Name="Sports" />
    <Category ID="17" Name="Boxing" />
    <Category ID="18" Name="Fighting" />
    <Category ID="19" Name="WiiWare" />
    <Category ID="20" Name="Party" />
    <Category ID="21" Name="Puzzle" />
    <Category ID="22" Name="Trivia" />
</Categories>
<GameCategories>
    <Game ID="FA9E" Title="Zelda II: The Adventure of Link">
        <Category ID="00" Name="All" />
        <Category ID="11" Name="VC-NES" />
        <Category ID="06" Name="Action" />
        <Category ID="07" Name="Adventure" />
    </Game>
    <Game ID="FACE" Title="Pinball">
        <Category ID="00" Name="All" />
        <Category ID="11" Name="VC-NES" />
        <Category ID="14" Name="Pinball" />
    </Game>
    <Game ID="FAFE" Title="Mario Bros.">
        <Category ID="00" Name="All" />
        <Category ID="11" Name="VC-NES" />
        <Category ID="06" Name="Action" />
    </Game>
    <Game ID="FAGE" Title="Super Mario Bros.">
        <Category ID="00" Name="All" />
        <Category ID="11" Name="VC-NES" />
        <Category ID="06" Name="Action" />
    </Game>
    <Game ID="FAKE" Title="The Legend of Zelda">
        <Category ID="00" Name="All" />
        <Category ID="11" Name="VC-NES" />
        <Category ID="07" Name="Adventure" />
    </Game>
    <Game ID="FAXE" Title="Pac-Man">
        <Category ID="00" Name="All" />
        <Category ID="11" Name="VC-NES" />
        <Category ID="06" Name="Action" />
    </Game>
    <Game ID="FB2N" Title="Super Mario Bros.: The Lost Levels">
        <Category ID="00" Name="All" />
        <Category ID="11" Name="VC-NES" />
        <Category ID="06" Name="Action" />
    </Game>
    <Game ID="FBIE" Title="Punch Out!! Featuring Mr. Dream">
        <Category ID="00" Name="All" />
        <Category ID="11" Name="VC-NES" />
        <Category ID="15" Name="Arcade" />
    </Game>
    <Game ID="FBYE" Title="Super Mario Bros. 2">
        <Category ID="00" Name="All" />
        <Category ID="11" Name="VC-NES" />
        <Category ID="06" Name="Action" />
        <Category ID="15" Name="Arcade" />
    </Game>
    <Game ID="FCWE" Title="Super Mario Bros. 3">
        <Category ID="00" Name="All" />
        <Category ID="11" Name="VC-NES" />
        <Category ID="06" Name="Action" />
    </Game>
    <Game ID="FDUE" Title="Super Dodge Ball">
        <Category ID="00" Name="All" />
        <Category ID="11" Name="VC-NES" />
        <Category ID="16" Name="Sports" />
    </Game>
    <Game ID="HABA" Title="Wii Shop Channel">
        <Category ID="00" Name="All" />
        <Category ID="10" Name="Channel" />
    </Game>
    <Game ID="HACA" Title="Mii Channel">
        <Category ID="00" Name="All" />
        <Category ID="10" Name="Channel" />
        <Category ID="01" Name="Simulation" />
    </Game>
    <Game ID="HCTE" Title="Wii System Transfer">
        <Category ID="00" Name="All" />
        <Category ID="10" Name="Channel" />
    </Game>
    <Game ID="HCUE" Title="Wii Menu Electronic Manual">
        <Category ID="00" Name="All" />
        <Category ID="10" Name="Channel" />
    </Game>
    <Game ID="HCVA" Title="Wii U Menu">
        <Category ID="00" Name="All" />
        <Category ID="10" Name="Channel" />
    </Game>
    <Game ID="JAAE" Title="Super Mario World">
        <Category ID="00" Name="All" />
        <Category ID="05" Name="VC-SNES" />
        <Category ID="06" Name="Action" />
    </Game>
    <Game ID="JADE" Title="The Legend of Zelda: A Link to the Past">
        <Category ID="00" Name="All" />
        <Category ID="05" Name="VC-SNES" />
        <Category ID="07" Name="Adventure" />
    </Game>
    <Game ID="JBDE" Title="Donkey Kong Country 2: Diddy&apos;s Kong Quest">
        <Category ID="00" Name="All" />
        <Category ID="05" Name="VC-SNES" />
        <Category ID="06" Name="Action" />
        <Category ID="07" Name="Adventure" />
    </Game>
    <Game ID="JCJE" Title="Super Punch-Out!!">
        <Category ID="00" Name="All" />
        <Category ID="05" Name="VC-SNES" />
        <Category ID="16" Name="Sports" />
        <Category ID="17" Name="Boxing" />
    </Game>
    <Game ID="JODI" Title="Homebrew Channel">
        <Category ID="00" Name="All" />
        <Category ID="10" Name="Channel" />
    </Game>
    <Game ID="MAFE" Title="Gunstar Heroes">
        <Category ID="00" Name="All" />
        <Category ID="08" Name="VC-MD" />
        <Category ID="06" Name="Action" />
        <Category ID="09" Name="Shooter" />
    </Game>
    <Game ID="MATE" Title="Sonic Spinball">
        <Category ID="00" Name="All" />
        <Category ID="08" Name="VC-MD" />
        <Category ID="06" Name="Action" />
    </Game>
    <Game ID="NABE" Title="Mario Kart 64">
        <Category ID="00" Name="All" />
        <Category ID="12" Name="VC-N64" />
        <Category ID="02" Name="Racing" />
        <Category ID="03" Name="Kart racing" />
    </Game>
    <Game ID="NALE" Title="Super Smash Bros.">
        <Category ID="00" Name="All" />
        <Category ID="12" Name="VC-N64" />
        <Category ID="18" Name="Fighting" />
    </Game>
    <Game ID="RMCE01" Title="Mario Kart Wii">
        <Category ID="00" Name="All" />
        <Category ID="02" Name="Racing" />
        <Category ID="03" Name="Kart racing" />
    </Game>
    <Game ID="RMCE25" Title="Wiimms MKW Fun 2014-04.ntsc">
        <Category ID="00" Name="All" />
        <Category ID="04" Name="CUSTOM" />
        <Category ID="02" Name="Racing" />
    </Game>
    <Game ID="RMCX" Title="Mario Kart Wii CTGP Revolution Channel">
        <Category ID="00" Name="All" />
        <Category ID="13" Name="Homebrew" />
    </Game>
    <Game ID="RUUE01" Title="Animal Crossing: City Folk">
        <Category ID="00" Name="All" />
        <Category ID="01" Name="Simulation" />
    </Game>
    <Game ID="WB6E" Title="TV Show King">
        <Category ID="00" Name="All" />
        <Category ID="19" Name="WiiWare" />
        <Category ID="22" Name="Trivia" />
        <Category ID="20" Name="Party" />
    </Game>
    <Game ID="WTPE" Title="Tetris Party">
        <Category ID="00" Name="All" />
        <Category ID="19" Name="WiiWare" />
        <Category ID="20" Name="Party" />
        <Category ID="21" Name="Puzzle" />
    </Game>
</GameCategories>

As you can see the categories are each assigned a number and that number will determine what place it will appear in the list. So if I wanted to put VC-NES at the top just below "ALL" then I would have to change the "Category ID" from 11 to 1. But it is a little more complicated then just changing the "Category ID" for the list at the top. Below every game that I have it identifies what category was assigned to each game by its "Category ID". Which means I would have to manually search through every game and for each game that has the category "VC-NES" assigned to it I, I would also have to change the "Category ID" below that game from 11 to 1. Now I know there exists a way to run some kind of "replace all with" command that I can tell it to replace all "11"s in the file with "1"s which would help me out but I don't know how to do it. And even if I did know how, it would be a real pain to have to figure out the correct order and then have to do that "replace all with" command 22 times this case. And this file is relatively small compared to my other Wii which has way more games on it. Imagine if I had to do this 30 times or more.
I did notice also that if I deleted a category in USB Loader GX (like CUSTOM for example which is Category ID="04") that it would only delete all the lines that read "<Category ID="04" Name="CUSTOM" />" from the GXGameCategories.xml file. But it wouldn't effect the other category's ID numbers meaning that the Category ID numbers would go 0, 1, 2, 3, 5, 6 and would be missing 4. But if you were to add a new category to the list (like GameCube for example) it would get the ID of 4 and would show up 5th on the category list.

Now using this information I had an idea. This idea relies on your being able to find a way to have USB Loader GX import the categories in alphabetical order. Let's say all I want is to have the top menu in the order of ALL, VC-NES, VC-SNES VC-N64 and then the rest in alphabetical order. I would manually add the categories VC-NES, VC-SNES and VC-64 which should give them Category IDs of 1, 2 and 3. Then I could run the import categories feature and hopefully it would add the categories in alphabetical order starting with Category ID 4. And if everything works like I hope I would have my custom category list exactly the way I want it.

Now about the other thing I was talking about:

About the multi "disc + channel", I checked it quickly but couldn't make it work.
I don't know how I will do it nor if it will be a good idea, because both windows contains the buttons for Settings and Cancel.
For example, if you cancel the launch while you are on the animated banner window, would it go back to the game list or back to the spinning disc which will also require to be canceled?
Having two "Game launching window" is not very beautiful nor understandable. You click "Start" and ... the game doesn't start and show you another "Start" button to click.

Why did you want both at the same time? you can already choose "banner on channel" as a compromise to see the banners when using the channel layout, and the disc when using the other layout. Is there a use to have two game window before launching the game? Finally I don't think I'll change the way it's working, I prefer spending my time on another feature.

My thought process was this. If I was actually choosing a game to play I would first choose the game by picking up the case, then open the case and pull out the disc and then finally put the disc in and play by hitting start on the banner. That's why I wanted it to display the disc art before going to the banner. But I can understand your problem with the 2 windows that both show start and settings. That's not a good idea and isn't want I would want. Maybe a better solution would be to be able to display both the 3D cover art and the disc art when you go to that other window with the game description when you press 2 while on a game (sorry I forget what that window is called). Like when you press 2 on a game and you can see the 3D cover and then maybe while on that window you can press another button either on the WiiMote or on screen to see the disc art. I can live with that and that might actually be doable.

Anyway, I'm sorry for the very lengthy post but I'm not a very computer savvy person and I hope I explained myself well enough to get my ideas and points across. Bottom line, I know that you have way more important issues you would rather spend your time and greatly appreciate all the work you have put into this program so far. So if you choose not to be bothered with either of my ideas I would totally understand. Thanks.
 

Cyan

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I said it wasn't possible to put VC at the top, because I don't think editing the xml is a good idea. (like you said, it would have to switch the category order in the xml but also edit all game's settings to fix the new ID).
What I thought was to re-order the category listing after loading it.
display the menu -> load the xml's ID=>Name -> order the found names alphabetically based on the Name -> display the list on the screen. The category names will retains their existing ID and you don't need to edit game's settings nor edit the file manually, but you can't position what you want at the top.
It's possible, but require too much time to add this feature to let the user reposition the order from the loader.
If you want to re-order, do it manually in the xml right after using the delete xml + "import category" feature.

If I do any change to this menu that will be only a simple alphabetical order after xml is loaded. no reorder inside the xml.



I like your idea to put the Disc art on the Game information window.
for users using only the banner animation, they don't see the disc covers anywhere even if they are downloaded when updating the cover's pictures.
I don't know where it would be good to put it. probably a button to press to see it.
 

Clutz450

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It's possible, but require too much time to add this feature to let the user reposition the order from the loader.
If you want to re-order, do it manually in the xml right after using the delete xml + "import category" feature.

If I do any change to this menu that will be only a simple alphabetical order after xml is loaded. no reorder inside the xml.

That's fine. I'll just have to do i manually then. I'll probably just delete my xml file and manually add the categories I want in USB Loader GX and then run the import categories. You wouldn't happen to know every possible category that could be imported from Wiitdb or know how to get that information, would you? What I am thinking I am going to do is manually put in every possible category in alphabetical order. It's going to be a real pain but I would just hate to only add the categories I currently have in alphabetical order and then if I add a new game later on, find out that it has a new category with it and that one winds up on the bottom of my list.

I like your idea to put the Disc art on the Game information window.
for users using only the banner animation, they don't see the disc covers anywhere even if they are downloaded when updating the cover's pictures.
I don't know where it would be good to put it. probably a button to press to see it.

I think the best place to put it would be in the same place where you currently see the Full Cover. Like would you be able to add a tab or something underneath the Full Cover that is currently being displayed and make it so that when you click the tab it switches from viewing the Full Cover to the Disc. Maybe you could also add something so that if you click on the disc you can see it rotate much like how when you click on the Full Cover you can turn it around and view the back.
 

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