Homebrew blargSnes -- SNES emulator for the 3DS (WIP)

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MrOBrien

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I can't seem to find the download for this, I'm probably going to buy the dstwo but the only thing stopping me is i'm unsure how the megaman x 1-3 run on the dstwo. (i have a 4.4 3dsxl)

EDIT nvm, I see that it's still in alpha for those who are tweaking with it.
 

ferret7463

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I can't seem to find the download for this, I'm probably going to buy the dstwo but the only thing stopping me is i'm unsure how the megaman x 1-3 run on the dstwo. (i have a 4.4 3dsxl)

EDIT nvm, I see that it's still in alpha for those who are tweaking with it.
Mega Man X runs great and x2 does decent but x3 is kinda choppy and at times struggles to keep the speed up. I would still suggest getting a DStwo for DS games but i think in the next year we will see the emulators bypass the ones we have now. especially if Nebulon get in on the scene.
 

Arisotura

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Mode 7 is mostly done, minus wraparound which I have to take care of.

I re-enabled the HDMA code. Doesn't seem to hurt performance, and is really nice to have.


Super Metroid runs much better than it ever did in lolSnes. Little to no graphical issues. That is, unless you enter that level part that has clouds in it. The clouds layer is opaque and blocks everything else, making the level part unplayable.

Rock 'n Roll Racing runs nicely now. I tracked down the bug that caused graphics corruption on the character select screen as a starting point. It turned out to be caused by not emulating open-bus behavior, because the game calculates VRAM offsets by using a weird method that relies on it. Nicely, fixing this also seemed to make the game run better. Now it doesn't crash anymore, and it runs rather fast. It's also worth noting that the objects placed on the track are visible, unlike in lolSnes.

The sad part is that something broke Donkey Kong Country. But there has always been something wrong with this game. Time to debug shit!


Speaking about the release: now, I don't know if I should release it now or wait for smealum's stuff. It involves a libctru update and blargSnes will have to be adapted, so well...
 

alexenochs

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Mode 7 is mostly done, minus wraparound which I have to take care of.

I re-enabled the HDMA code. Doesn't seem to hurt performance, and is really nice to have.


Super Metroid runs much better than it ever did in lolSnes. Little to no graphical issues. That is, unless you enter that level part that has clouds in it. The clouds layer is opaque and blocks everything else, making the level part unplayable.

Rock 'n Roll Racing runs nicely now. I tracked down the bug that caused graphics corruption on the character select screen as a starting point. It turned out to be caused by not emulating open-bus behavior, because the game calculates VRAM offsets by using a weird method that relies on it. Nicely, fixing this also seemed to make the game run better. Now it doesn't crash anymore, and it runs rather fast. It's also worth noting that the objects placed on the track are visible, unlike in lolSnes.

The sad part is that something broke Donkey Kong Country. But there has always been something wrong with this game. Time to debug shit!


Speaking about the release: now, I don't know if I should release it now or wait for smealum's stuff. It involves a libctru update and blargSnes will have to be adapted, so well...
Please please please release it i am dying to try this and I'm sure others are too if not then I understand I just really need my smw fix on the go lol and I can't use lolsnes as my nds blue gateway cart is missing
 
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Doran754

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Please please please release it i am dying to try this and I'm sure others are too if not then I understand I just really need my smw fix on the go lol and I can't use lolsnes as my nds blue gateway cart is missing

Seconded, please release it.
 

IronClouds

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Can you post progress updates by editing the first post? I'd help those of us that don't check the thread often (i.e. me), to always have a consistent page to refer to to see the newest progress on this.
 
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