Don't make big general libraries or your code wont work. Use only the pieces you need.
What do you mean? Is there a binary payload size limit?
And the linker would only include the functions/symbols used from the library anyways.
Well the 3DSBrew.h work fine, my launcher.dat have 31kb
https://twitter.com/St4rkDev/status/434738386184986624/photo/1
How does Gateway's Launcher at 1.9MBs run?The loader gets unstable at like 15kb, crappy at about 19 and only deterorates from there ^^
How does Gateway's Launcher at 1.9MBs run?
Why don't we do that then?By opening the file from within the payload and skiping the first few bytes.
Is it possible, or do you need ARM11?I dont know, why dont you ? ^^
Shouldn't be a problem anyways. The linker won't include the entire library in the binary by default, just what's used.I don't like Java(horrible language), anyway, i will continue my work =P
The loader gets unstable at like 15kb, crappy at about 19 and only deterorates from there ^^
Haha, I agree.I don't like Java(horrible language)
Shouldn't be a problem anyways. The linker won't include the entire library in the binary by default, just what's used.
who is working on a 3DS google chrome browser or on a video Player without 10 minute limit ? any chance?