Hardware Console Power vs the twins

LockeCole_101629

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today comparison won't make much difference.
for example, newer machine can get more effects(more rain drops, snow, hair effect like TreesFX probably)
and many small details that people won't notice though, another obvious comparison is applying higher resolution with more content (larger maps, more stuff etc etc) and keeping them steady at 60fps
 

blaisedinsd

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The point is the wii had some cross platform games where the differences were massive.

It seems so far that this will not be the case this generation.

This is the main reason this last console generation was so long in my opinion. The diminishing returns at this point as far as power to the what the average person sees when looking at a game is not as significant anymore. Te ps4 is said to be 10 times more powerful than ps3, while most people are not going to look at anything to this point and think wow those graphics are 10 times better.

360,ps3, and wii u games all still look good even when compared to what we have seen. This was not the case in previous console generations.
 

Gahars

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The point is the wii had some cross platform games where the differences were massive.

It seems so far that this will not be the case this generation.

I'd much rather see a comparison between an XBox One/PS4/Wii U game, but we'll have to wait a tad longer for those to pop up.
We're not going to get a meaningful comparison for some games exclusively made for next gen systems (...and the Wii U) before we can make a true comparison.

Honestly, while the graphics on the PS4 and Xbone will be all nice and shiny, I'm more interested in seeing how developers take advantage of the 8 gb of RAM. (The Wii U, on the other hand, is going to be RAM slammed.)
 

Kirito-kun

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Just for the lulz.

Most powerful tablet current available:
quad-core x86 processor 1.9 GHz
384 GFLOPS Nvidia GPU
8 GB RAM

Wii U:
tri-core PPC processor 1.24 GHz
350 GFLOPS AMD GPU
2 GB RAM

This is embarrassing.
 
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blaisedinsd

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I'm pretty sure the Wii U was doomed from being a terrible system and not because of water reflection.

Terrible console? Are you sure you are not talking about the ones that constantly fail and have to be replaced and force you to download massive patches before allowing you to play a game?
We can only hope ps4 and Xbox one are not as terrible as their last gen versions.
 

FAST6191

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Terrible console? Are you sure you are not talking about the ones that constantly fail and have to be replaced and force you to download massive patches before allowing you to play a game?
We can only hope ps4 and Xbox one are not as terrible as their last gen versions.

All modern electronics are pretty shocking when it comes to reliability. I am mainly here to say sure there are patches for online, patches for DLC and even day one patches for games but I am not sure there has ever been one to simply allow the game to be played and it is not the default.


I'm not seeing a whole lot of differences between the four versions other than the obvious one - the PS4 version had rain.

I will have to advise you that the knot theory fan club council is discussing your oversight with regards to the footage of the ship, especially 5:30 and onwards. It may not ultimately involve sanctions but such conduct probably will be noted for future use.
 

Foxi4

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I will have to advise you that the knot theory fan club council is discussing your oversight with regards to the footage of the ship, especially 5:30 and onwards. It may not ultimately involve sanctions but such conduct probably will be noted for future use.
Sorry, the rain stood out to me more because it was in my face. :P

EDIT: Now that you mentioned it, I can see that the ropes in the PS4 version are individual (5:33) wheras on the PS3/360 they're just one huge lump, not to mention the superior textures - that is indeed an oversight on my part. :P
 

DiscostewSM

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What's there to argue about the Wii U's power?

Wii U:
tri-core PPC processor 1.24 GHz
350 GFLOPS AMD GPU
2 GB RAM

Xbone:
octa-core x86 processor 1.75 GHz
1300 GFLOPS AMD GPU
8 GB RAM

PS4:
octa-core x86 process 1.6 GHz
1840 GFLOPS AMD GPU
8 GB RAM


I can't say much about the XB1 and PS4, but the problem with attempting to identify the Wii U's potential is that it's not using off-the-shelf parts like its counterparts are. The CPU and GPU are custom-made, so standard identification comparison cannot be used to determine its potential. Even the people who de-chipped the Wii U chips spoke about this.
 

JoostinOnline

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Are Nintendrones still trying to tell themselves that they didn't buy a console that was years behind the industry standard in terms of tech?

Pretty sure ACIV was just a up-port to the PS4/XBO so it's not exactly a valid comparison to say "Look! The Wii U isn't that far behind!"
By the logic, it isn't fair to compare any of the games that were ported up to the Wii U. I agree with that actually, but I'm pretty sure I've seen you downplaying the Wii U because ports from 7th-gen consoles weren't mind-blowing.

I honestly don't know why we should even have another thread on this. I think most of us have come to accept the following:
  1. The Wii U is the weakest platform this generation
  2. The Wii U has very unbalanced hardware specs, where as the PS4 and X1 have good specs all around
  3. Any multi-plat games are going to look better on the PS4 and X1, unless they are just crappy quality games
  4. If Wii U games are to come close to matching those for the PS4 and X1, they need to be designed specifically for the Wii U
 

LegendAssassinF

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I still don't get why graphics are such a big deal when the games themselves overall aren't getting any better in quality yet they are willing to spend million just to make it look slightly better. If you care about graphics you should already own a PC and just have mods on it since Skyrim looks better than most next-gen games showed off with a couple mods.
 
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Foxi4

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I can't say much about the XB1 and PS4, but the problem with attempting to identify the Wii U's potential is that it's not using off-the-shelf parts like its counterparts are. The CPU and GPU are custom-made, so standard identification comparison cannot be used to determine its potential. Even the people who de-chipped the Wii U chips spoke about this.
The processors used in the PlayStation 4 and the XBox One are not off-the-shelf AMD processors - they're custom-made. AMD doesn't even offer octa core Jaguars to normal customers, not to mention that they both have additional (and different!) miscellaneous on-die components. They also have different embedded GPU's. Add the different memory layouts, different memory standards and you get two completely different machines based on a similar CPU, similar being the keyword.

If we were to apply your standard of "off the shelf" then we may just as well assume that the Wii U is equipped with an "off-the-shelf" PowerPC 750CL, except running at 1.25GHz and utilizing 3 cores instead of just one like in the standard design. The Wii U's CPU isn't "exotic", it's custom-made in a well-known architecture, just like the XBox One's and the PlayStation 4's CPU's are.
 

grossaffe

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What's there to argue about the Wii U's power?

Wii U:
tri-core PPC processor 1.24 GHz
350 GFLOPS AMD GPU
2 GB RAM

Xbone:
octa-core x86 processor 1.75 GHz
1300 GFLOPS AMD GPU
8 GB RAM

PS4:
octa-core x86 process 1.6 GHz
1840 GFLOPS AMD GPU
8 GB RAM

Well first off, there's how much hardware utilization you'll get. Most games today don't get much of a boost from two cores to three cores, and four doesn't seem to make any difference as they only run on so many threads. There's also the question in the throughput of each processor and number of required instructions; they are different architectures and frequency does not tell the whole story. Then you also have the question as to real-life efficiency of the memory hierarchy and how that contributes to the utilization of the processing units. There's more to the memory hierarchy than "how much RAM is there?". You have to consider the amount of cache, the probability of a cache miss, is there another layer of the memory hierarchy between the cache and the main memory? What's the speed of that layer and what is it's miss-rate? What is the speed of the main memory in latency and throughput? What about the miss-rate there? How about how much of the console's resources are taken up by overhead associated with Operating System and the like?

You could have a truly beastly CPU and GPU, but if your memory hierarchy is shit, you won't come close to utilizing that power. When dealing with vastly different architectures, it's not easy to determine exactly how they compare with actually productivity.
 

Slartibartfast42

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I'm pretty sure the Wii U was doomed from being a terrible system and not because of water reflection.

that may may sure showed me

The Wii U is a great system. It's really the best system ever. It's nearly perfect. The Wii U is everything the Wii should have been. More power doesn't make the games better. Nintendo can fix problems with the software. I'm happy with my Wii U.
 

JoostinOnline

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I'm pretty sure the Wii U was doomed from being a terrible system and not because of water reflection.
This is where we differ. You think that the quality of a system is determined by power, and (from what I've noticed) by what the majority of people think. You don't care about the quality of games or the opportunities that having a touchscreen provides, because any game that only matches the graphical standard you had last year is now an abomination.

I love that I can play my Wii and Wii U games (even GameCube games through Devolution) without a TV. I love the games that have been released for the Wii U so far. I have a system that can play three generations of games (and more through VC) all in one. Would I like better graphics for the same amount of money? Of course. But it's certainly not a deal-breaker.

Not all of us turn our noses up at a system because, on some games, it's possible to see tiny jaggies when you look very closely. We are content to pay less for more support (old games AND new games), and instead of mocking a system and those who use it simply because it's not perfect.
 

FAST6191

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The Wii U is a great system. It's really the best system ever. It's nearly perfect. The Wii U is everything the Wii should have been. More power doesn't make the games better. Nintendo can fix problems with the software. I'm happy with my Wii U.
Assuming my sarcasm detector has not gone to sleep for the evening I am going to have to agree if I can add one thing

"The Wii U is everything the Wii should have been when the Wii was released, not in 2013".
 

yuyuyup

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the jump from ps3/360 to ps4/boner could hardly be considered next gen, more like next iteration. Learning the ps4 can't handle 4k gaming made my wii u purchase seem a lot less regrettable. Gonna go with Nintendo/PC oculus master race duopoly supercombo for this gen.
 

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