No, the remapper works on the 3DS side (TwlBg, a firmware or a process behind the NDS hardware emulation), when all my game-specific CPad mods work on NDS side (i.e. inside the game itself). If you unmap the DPad in the remapper, neither the game itself nor my patch will be able to read its keys (they can't know which actual physical keys are pressed behind the remappings).oh but cant you undo the dpad with the keymapper?
By three weapons, I meant the tree top-middle buttons on the touchscreen (the beam mode, missile mode, and "special" weapon mode).
And thanks for the detailed explanation of what you want. If it's all possible, I'll try to do it when I have time. But before that, I don't exactly understand some of your control elements. What do you want to do with ZL/ZR? Map them to R/L?
Here is what I get:
Code:
A + DPad - Gyro
B - Jump
Select - Scan-Visor
Start - Start
DPad Left/Right - Previous/Next "special" weapon
DPad Up - Beam mode
DPad Down - Missile mode
L - Morphball Boost / Imperialist Zoom
R - Shoot
X - Morphball mode
Y - Morphball Boost / Imperialist Zoom (same as L)
CPad - movement
CStick - aiming
ZL - ???
ZR - ???