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<blockquote data-quote="cory1492" data-source="post: 1007471" data-attributes="member: 30894"><p>Bits... DS uses 15 bits to represent an onscreen color, and one bit for alpha.</p><p></p><p>example:</p><p>COLOR_SELTEXT=0x801F</p><p>(in binary or bits, conversion can be done by windows calc)</p><p>0x801F = <span style="color: purple">1</span><span style="color: red">00000</span><span style="color: green">00000</span><span style="color: blue">11111</span></p><p>or, (<span style="color: red">0</span>,<span style="color: green">0</span>,<span style="color: blue">31</span>) with alpha bit set.</p><p></p><p>The first bit (purple) must be set to 1, or the color will not display at all. Then next 5 bits denote red, then 5 for green and 5 for blue. Another way of looking at it is each 5 bit section is a decimal number between 0 and 31. There are some PC side color pickers out there for people to use, IIRC they are more related to programming but would be useful if Yasu never enters an actual conversion for it.</p></blockquote><p></p>
[QUOTE="cory1492, post: 1007471, member: 30894"] Bits... DS uses 15 bits to represent an onscreen color, and one bit for alpha. example: COLOR_SELTEXT=0x801F (in binary or bits, conversion can be done by windows calc) 0x801F = [color=purple]1[/color][color=red]00000[/color][color=green]00000[/color][color=blue]11111[/color] or, ([color=red]0[/color],[color=green]0[/color],[color=blue]31[/color]) with alpha bit set. The first bit (purple) must be set to 1, or the color will not display at all. Then next 5 bits denote red, then 5 for green and 5 for blue. Another way of looking at it is each 5 bit section is a decimal number between 0 and 31. There are some PC side color pickers out there for people to use, IIRC they are more related to programming but would be useful if Yasu never enters an actual conversion for it. [/QUOTE]
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