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Nintendo 3DS
[WIP] The Fourth Dimension: A Super Mario 3D land level editor
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<blockquote data-quote="exelix11" data-source="post: 6463174" data-attributes="member: 362008"><p>At the end i made it:</p><p><img src="http://i.imgur.com/Qf21KZW.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>And it doesn't even lag.</p><p>First i exported the mk7 kcl to obj, then i converted it to a 3d land kcl with CollisionsMng.</p><p>Then i converted the mk7 bcmdl to obj (it's a different mesh than the kcl) end reduced every big texture of 75% (from 128x128 px to 32x32) and then used the model import function from the editor to get an szs, WITHOUT the nw4c toolkit.</p><p>Finally i added the entry to the CCNT.</p><p>At the end i copied the CCNT in the SystemData folder, the szs in the ObjectData folder, quickly made a stage and it worked.</p></blockquote><p></p>
[QUOTE="exelix11, post: 6463174, member: 362008"] At the end i made it: [IMG]http://i.imgur.com/Qf21KZW.png[/IMG] And it doesn't even lag. First i exported the mk7 kcl to obj, then i converted it to a 3d land kcl with CollisionsMng. Then i converted the mk7 bcmdl to obj (it's a different mesh than the kcl) end reduced every big texture of 75% (from 128x128 px to 32x32) and then used the model import function from the editor to get an szs, WITHOUT the nw4c toolkit. Finally i added the entry to the CCNT. At the end i copied the CCNT in the SystemData folder, the szs in the ObjectData folder, quickly made a stage and it worked. [/QUOTE]
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[WIP] The Fourth Dimension: A Super Mario 3D land level editor
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