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[WIP][Game] Bottomless Block Barrage - a Tetris Attack/Panel De Pon/Pokemon Puzzle League clone
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<blockquote data-quote="TricksterGuy" data-source="post: 6480721" data-attributes="member: 380541"><p>Thank you for your comments</p><p></p><p>Responses inline</p><p></p><p></p><p>- Can you allow L/R block climbing in the middle of chains? It would make for much more interesting VS mode battles.</p><p></p><p>Ahh yes Planet Puzzle League called this Exploding Lift, I will implement it later.</p><p></p><p>- I noticed that you instantly die if the blocks hit the top: When the blocks start to get near the top, they should display a different graphic where the shapes inside of each block are (graphically only) significantly lower than usual. I see you have them in the sprite sheets. When they're at the top, they should still hold that graphical frame but there should be a timer before actually killing off the player. The higher the level, the lower that timer becomes.</p><p></p><p>In Tetris Attack the game is instantly over in Endless mode when the blocks hit the top. Yeah this was a misconception I had when I first posted this, the wait before game over is only present in Versus Mode.</p><p></p><p>- Can you display the overall score results after you die, or at least export it to a text log somehow/take an in-game screenshot?</p><p></p><p>Yep this is the thing I am currently doing for the 0.2 release. I'm implementing save data so all of the things you do now will be saved. I will also show things like high scores / stats / results will be shown.</p><p></p><p>- I notice the blocks fall particularly slower than the average Tetris Attack/Panel De Pon engine. Can you speed the falling so it's a bit closer to the source game?</p><p></p><p>If this is reduced it becomes much harder to skill chain with my current algorithm. I will revisit how I make blocks fall later as I am still not happy with the current system. But pretty much I need to do more research in this area before continuing. As far as I know from stepping frames in an emulator blocks fall two rows every so often frames I recall 2. In my current system a block will fall only 1 row every 4 frames on easy, 3 frames on normal, 2 frames on hard. This will probably end up being a significant code change here.</p><p></p><p></p><p>- Can you also make the blocks blink a bit like the source games when chaining them before they switch to their "shocked face" sprite? I think it would help put focus on where the player was clearing the block, and can be helpful on higher/faster difficulties where the player has very little reaction time</p><p></p><p>They currently switch to the "lit" up sprite, I will switch them to blink in next release</p><p></p><p>- This is a bit more of a polish thing, but can you add an option to toggle exploding block particle graphics, then, if it's on, spawn block exploding animations for each individual block? (If you look at the original SNES Tetris Attack/Panel De Pon, you'll notice the exploding blocks spawn particles which not only look nice, but also emphasize which lines are being cleared if they player is looking at a different part of the grid)</p><p></p><p>This is lower priority for me right now. If someone provides the images then I will try and add it, but if not then it will be later. I'm coding everything that doesn't require me to go out and get/rip graphics right now. I'm not too great at graphics aside from basic gimp and doing any of this seems to take hours/days with me.</p><p></p><p><a href="http://gbatemp.net/members/srktiberious.353631/" target="_blank">SRKTiberious</a> has been doing a wonderful job with all of the graphics</p><p></p><p>- The statistics bar on the top screen I think should be on the bottom screen, so it's easier for the player to keep track of the game stats (particularly, everything you already have on the top screen besides the chains and difficulty level).</p><p></p><p>I agree fully most screens are just rough sketches and are subject to change.</p><p></p><p>Within the next few days I am going to get a bit more serious with the UI. Right now things are just there to be there or was there because it was the quickest way I do do something. Other things like ironing out the formats for the rest of the graphics I'd need aren't there yet. Anyway I will sketch out how I believe everything should look, menus, windows, and everything within the next few days and adjust the UI as needed.</p><p></p><p>And on a higher level since you brought this up because the graphics for the exploding are character specific looking at Panel de Pon / Tetris Attack / Pokemon Puzzle Challenge and League. Do we want characters? As for this game itself I don't really have a theme or any characters. The only thing I have are new ideas for mechanics like the whole chain links thing such new things will have options to turn them off so players can enjoy classic tetris attack.</p><p></p><p>And to anyone reading this help is also appreciated, just put up images/sketches of how you think everything should look.</p><p></p><p>- I'm not sure how much more you're polishing the options menu, but can you move that yellow border whenever you're making an option to make it more clear which option is being set? Also, can you slow down the scrolling speed of the Tetris Attack background image a tad? Perhaps lower it by 15-30% of its current speed or so, if I had to guess</p><p></p><p>See above statement. The speed of the scrolling is going to stay like that for a minute, I already know how to fix it but there's more higher priority things i can be coding instead.</p><p></p><p>- Can you display a warning message before quitting out of the app on the title screen?</p><p></p><p>I'll add that later.</p></blockquote><p></p>
[QUOTE="TricksterGuy, post: 6480721, member: 380541"] Thank you for your comments Responses inline - Can you allow L/R block climbing in the middle of chains? It would make for much more interesting VS mode battles. Ahh yes Planet Puzzle League called this Exploding Lift, I will implement it later. - I noticed that you instantly die if the blocks hit the top: When the blocks start to get near the top, they should display a different graphic where the shapes inside of each block are (graphically only) significantly lower than usual. I see you have them in the sprite sheets. When they're at the top, they should still hold that graphical frame but there should be a timer before actually killing off the player. The higher the level, the lower that timer becomes. In Tetris Attack the game is instantly over in Endless mode when the blocks hit the top. Yeah this was a misconception I had when I first posted this, the wait before game over is only present in Versus Mode. - Can you display the overall score results after you die, or at least export it to a text log somehow/take an in-game screenshot? Yep this is the thing I am currently doing for the 0.2 release. I'm implementing save data so all of the things you do now will be saved. I will also show things like high scores / stats / results will be shown. - I notice the blocks fall particularly slower than the average Tetris Attack/Panel De Pon engine. Can you speed the falling so it's a bit closer to the source game? If this is reduced it becomes much harder to skill chain with my current algorithm. I will revisit how I make blocks fall later as I am still not happy with the current system. But pretty much I need to do more research in this area before continuing. As far as I know from stepping frames in an emulator blocks fall two rows every so often frames I recall 2. In my current system a block will fall only 1 row every 4 frames on easy, 3 frames on normal, 2 frames on hard. This will probably end up being a significant code change here. - Can you also make the blocks blink a bit like the source games when chaining them before they switch to their "shocked face" sprite? I think it would help put focus on where the player was clearing the block, and can be helpful on higher/faster difficulties where the player has very little reaction time They currently switch to the "lit" up sprite, I will switch them to blink in next release - This is a bit more of a polish thing, but can you add an option to toggle exploding block particle graphics, then, if it's on, spawn block exploding animations for each individual block? (If you look at the original SNES Tetris Attack/Panel De Pon, you'll notice the exploding blocks spawn particles which not only look nice, but also emphasize which lines are being cleared if they player is looking at a different part of the grid) This is lower priority for me right now. If someone provides the images then I will try and add it, but if not then it will be later. I'm coding everything that doesn't require me to go out and get/rip graphics right now. I'm not too great at graphics aside from basic gimp and doing any of this seems to take hours/days with me. [URL='http://gbatemp.net/members/srktiberious.353631/']SRKTiberious[/URL] has been doing a wonderful job with all of the graphics - The statistics bar on the top screen I think should be on the bottom screen, so it's easier for the player to keep track of the game stats (particularly, everything you already have on the top screen besides the chains and difficulty level). I agree fully most screens are just rough sketches and are subject to change. Within the next few days I am going to get a bit more serious with the UI. Right now things are just there to be there or was there because it was the quickest way I do do something. Other things like ironing out the formats for the rest of the graphics I'd need aren't there yet. Anyway I will sketch out how I believe everything should look, menus, windows, and everything within the next few days and adjust the UI as needed. And on a higher level since you brought this up because the graphics for the exploding are character specific looking at Panel de Pon / Tetris Attack / Pokemon Puzzle Challenge and League. Do we want characters? As for this game itself I don't really have a theme or any characters. The only thing I have are new ideas for mechanics like the whole chain links thing such new things will have options to turn them off so players can enjoy classic tetris attack. And to anyone reading this help is also appreciated, just put up images/sketches of how you think everything should look. - I'm not sure how much more you're polishing the options menu, but can you move that yellow border whenever you're making an option to make it more clear which option is being set? Also, can you slow down the scrolling speed of the Tetris Attack background image a tad? Perhaps lower it by 15-30% of its current speed or so, if I had to guess See above statement. The speed of the scrolling is going to stay like that for a minute, I already know how to fix it but there's more higher priority things i can be coding instead. - Can you display a warning message before quitting out of the app on the title screen? I'll add that later. [/QUOTE]
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[WIP][Game] Bottomless Block Barrage - a Tetris Attack/Panel De Pon/Pokemon Puzzle League clone
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