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Nintendo Switch
Will payloads always need to be sent via USB?
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<blockquote data-quote="Draxzelex" data-source="post: 7994026" data-attributes="member: 429726"><p>TegraSmash, the program to deliver payloads on Windows devices, can use USB 2.0. My computer and its lack of 3.0 ports are proof of that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite55" alt=":D" title="big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>To do that, we would need coldboot access because in your scenario, when the Switch turns on, it won't boot Atmosphere. We need access before the Switch can check the firmware and these are in the form of coldboot exploits. Unfortunately, the only one we have at the moment is a tethered one. Will we see someone develop an untethered exploit in our lifetimes? Potentially. The Switch's bootrom has been leaked to the public so there may be someone poking at it everyday.</p></blockquote><p></p>
[QUOTE="Draxzelex, post: 7994026, member: 429726"] TegraSmash, the program to deliver payloads on Windows devices, can use USB 2.0. My computer and its lack of 3.0 ports are proof of that :D To do that, we would need coldboot access because in your scenario, when the Switch turns on, it won't boot Atmosphere. We need access before the Switch can check the firmware and these are in the form of coldboot exploits. Unfortunately, the only one we have at the moment is a tethered one. Will we see someone develop an untethered exploit in our lifetimes? Potentially. The Switch's bootrom has been leaked to the public so there may be someone poking at it everyday. [/QUOTE]
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Will payloads always need to be sent via USB?
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