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<blockquote data-quote="dotdissent" data-source="post: 8950815" data-attributes="member: 426124"><p>Good looks on the Slippi support! Got a question; I'm looking for a way to solve the issue of having multiple Brawl mods on one SD card without having to have several Brawl ISOs with the Title ID's hex edited just for the sake of loading different TITLEID.gct files. Is this a feature that could be added with relative ease?</p><p></p><p>This is what people go through currently to have multiple mods on one console: <a href="https://www.reddit.com/r/smashbros/comments/4229mt/tutorial_how_to_run_project_m_and_brawl_minus_on/" target="_blank">https://www.reddit.com/r/smashbros/comments/4229mt/tutorial_how_to_run_project_m_and_brawl_minus_on/</a></p><p></p><p>It would also be neat (but not entirely necessary) if they could have decoupled save files as an option if that doesn't already exist. Doing the above method causes them to still use the same Brawl save which causes some problems with Random Stage Selection/custom controls across the mods.</p><p></p><p>The way I'm imagining is the ability to have pseudo-games that you could create that would just be small configuration files that point to the RSBE01 WBFS/ISO but load whatever GCT is configured for that pseudo-game.</p><p></p><p>I know this would be very helpful for the Brawl hacking scene and would be appreciated by many.</p><p></p><p>Cheers <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="dotdissent, post: 8950815, member: 426124"] Good looks on the Slippi support! Got a question; I'm looking for a way to solve the issue of having multiple Brawl mods on one SD card without having to have several Brawl ISOs with the Title ID's hex edited just for the sake of loading different TITLEID.gct files. Is this a feature that could be added with relative ease? This is what people go through currently to have multiple mods on one console: [URL]https://www.reddit.com/r/smashbros/comments/4229mt/tutorial_how_to_run_project_m_and_brawl_minus_on/[/URL] It would also be neat (but not entirely necessary) if they could have decoupled save files as an option if that doesn't already exist. Doing the above method causes them to still use the same Brawl save which causes some problems with Random Stage Selection/custom controls across the mods. The way I'm imagining is the ability to have pseudo-games that you could create that would just be small configuration files that point to the RSBE01 WBFS/ISO but load whatever GCT is configured for that pseudo-game. I know this would be very helpful for the Brawl hacking scene and would be appreciated by many. Cheers :) [/QUOTE]
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