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<blockquote data-quote="NWPlayer123" data-source="post: 6157362" data-attributes="member: 297271"><p>You're close, that syntax looks right but the hex file you posted isn't even close, should look something like this (should cut off 0x100 ancast header like I did, the IV just fixes the first 4 opcodes at the very start of the data, so you'll want to load it in at 0xFFE00100)</p><p>[spoiler]</p><p>[ATTACH=full]41944[/ATTACH] </p><p>[/spoiler]</p><p>I tried loading in kernel before but half the opcodes wouldn't disassemble but I just figured it out. I'm using IDA 6.6, this was my process.</p><p>Binary File, Processor type PowerPC big-endian [PPC] -> SET</p><p>Kernel options 1, turn off delete instructions with no xrefs (third down), turn on create function if xref ->code32 exists</p><p>Kernel options 2, turn on Coagulate data and perform full stack pointer analysis</p><p>Processor options, set TOC, SDA, and MMIO to 0xFFFFFFFF, turn on subi instructions, set Instruction set to PS (Paired Singles, !!!!) and then untick server.</p><p>Hit OK to go to next window, Diassembly memory organization, ROM start address and Loading address are 0xFFE00100 (if you cut off the 0x100 ancast header which helps a bunch), hit OK</p><p>Device name is ppc, hit OK, then TURN OFF Memory layout, I/O ports and Interrupts can stay on. If you do not turn off Memory layout it will not dissassemble half the instructions correctly :\</p><p>Should like this, then you can start cleaning up functions and data</p><p>[spoiler]</p><p>[ATTACH=full]41947[/ATTACH] </p><p>[/spoiler]</p><p></p><p>(BTW I'm also interested in learning ARM too @ IOSU disassembly group, PPC is pretty easy to read now)</p></blockquote><p></p>
[QUOTE="NWPlayer123, post: 6157362, member: 297271"] You're close, that syntax looks right but the hex file you posted isn't even close, should look something like this (should cut off 0x100 ancast header like I did, the IV just fixes the first 4 opcodes at the very start of the data, so you'll want to load it in at 0xFFE00100) [spoiler] [ATTACH=full]41944[/ATTACH] [/spoiler] I tried loading in kernel before but half the opcodes wouldn't disassemble but I just figured it out. I'm using IDA 6.6, this was my process. Binary File, Processor type PowerPC big-endian [PPC] -> SET Kernel options 1, turn off delete instructions with no xrefs (third down), turn on create function if xref ->code32 exists Kernel options 2, turn on Coagulate data and perform full stack pointer analysis Processor options, set TOC, SDA, and MMIO to 0xFFFFFFFF, turn on subi instructions, set Instruction set to PS (Paired Singles, !!!!) and then untick server. Hit OK to go to next window, Diassembly memory organization, ROM start address and Loading address are 0xFFE00100 (if you cut off the 0x100 ancast header which helps a bunch), hit OK Device name is ppc, hit OK, then TURN OFF Memory layout, I/O ports and Interrupts can stay on. If you do not turn off Memory layout it will not dissassemble half the instructions correctly :\ Should like this, then you can start cleaning up functions and data [spoiler] [ATTACH=full]41947[/ATTACH] [/spoiler] (BTW I'm also interested in learning ARM too @ IOSU disassembly group, PPC is pretty easy to read now) [/QUOTE]
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diamondsofmayhem
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BakerMan
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whale-come to gbatemp
+3
56 minutes ago
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Sonic Angel Knight
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Why do we have a baker man when he don't bake stuff? GBATemp cookies, or cake, or something.
54 minutes ago
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Sonic Angel Knight
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PIZZA
54 minutes ago
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K3Nv2
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Smokies came out gud
54 minutes ago
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diamondsofmayhem
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Something tells me posting pics of the stuff that comes out of my smoker might go over well here
54 minutes ago
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diamondsofmayhem
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anyway, I could use a hand, if anyone can point me in the right direction
53 minutes ago
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Xdqwerty
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https://www.youtube.com/watch?v=VKqmsCtbKA8
50 minutes ago
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diamondsofmayhem
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I'll take that as a "no" then...
49 minutes ago
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Xdqwerty
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@diamondsofmayhem
, ?
47 minutes ago
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Xdqwerty
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@Sonic Angel Knight
, he does bake stuff
46 minutes ago
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diamondsofmayhem
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sorry, beein trying to find this file that's been right in front of me for a month now, only to find broken links, and google to prove that it's completely worthless.
45 minutes ago
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diamondsofmayhem
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It's proven quite frustrating.
45 minutes ago
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@
diamondsofmayhem
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don't get me wrong, it's just a cheat plugin, but one for a game I want to absolutely destroy
41 minutes ago
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Xdqwerty
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@diamondsofmayhem
, what game?
40 minutes ago
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diamondsofmayhem
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Hyrule Warriors legends
40 minutes ago
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diamondsofmayhem
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The only link I've been able to find for my version is here:
https://gbatemp.net/threads/release-hyrule-warriors-legends-save-editor-ntr-plugin.411349/
the US/EUR version, but the link is dead.
34 minutes ago
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diamondsofmayhem
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and, I'll be honest, I don't even know if I'm in the right spot to be asking for help.
32 minutes ago
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Xdqwerty
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@diamondsofmayhem
, try making a thread
31 minutes ago
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diamondsofmayhem
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in which forum? there's several.
31 minutes ago
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Psionic Roshambo
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Having every channel is fun lol
31 minutes ago
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diamondsofmayhem
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Actually, finally found someone who was looking for the same thing.
https://gbatemp.net/threads/lost-hyrule-warriors-legends-v1-6-0-ntr-plugin.628141/
to no avail.
27 minutes ago
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diamondsofmayhem
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well, sorry for bugging yall with this.
26 minutes ago
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@diamondsofmayhem
, dont worry
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good night
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