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<blockquote data-quote="Cyan" data-source="post: 6870838" data-attributes="member: 746"><p>don't worry, it was my fault not explaining properly and telling to not use USB at all <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite14" alt=":P" title="tongue :P" loading="lazy" data-shortname=":P" /></p><p></p><p>WiiU can read SDXC up to 512GB (more expansive than the console, not sure anybody tried that size hehe)</p><p>Wii ... I don't remember, maybe it was SDHC 32GB? I didn't try SDXC 64+</p><p></p><p>You can connect a HID without issue.</p><p>The USB Loader is (should) detect the USB interface (descriptors) using the IOS low level function and loads only the HDDs.</p><p>nintendont use another IOS low level function to mount only HID from USB. so they should not conflict.</p><p></p><p></p><p>The default covers are :</p><p>apps/usbloader_gx/images/</p><p>in the image folders, you have the "2D", "full", "disc" folders corresponding to the cover type you downloaded.</p><p>"2D" folder contains both the 2D and 3D folders, depends which one you are using (flat or perspective), I don't like the name "2D and 3D" in the cover download menu, and users don't really understand the differences, not that they shouldn't download both version, only pick one. if both are selected, 3D has priority so most users never saw the 2D version in their loader.</p><p>Full is the full recto-verso cover for the 3D rotatable box</p><p>disc is the disc cover (when using disc mode in game window type)</p><p></p><p>Additionally, there is usbloader_gx/cache_bnr/ for the animated banner caching folder.</p></blockquote><p></p>
[QUOTE="Cyan, post: 6870838, member: 746"] don't worry, it was my fault not explaining properly and telling to not use USB at all :p WiiU can read SDXC up to 512GB (more expansive than the console, not sure anybody tried that size hehe) Wii ... I don't remember, maybe it was SDHC 32GB? I didn't try SDXC 64+ You can connect a HID without issue. The USB Loader is (should) detect the USB interface (descriptors) using the IOS low level function and loads only the HDDs. nintendont use another IOS low level function to mount only HID from USB. so they should not conflict. The default covers are : apps/usbloader_gx/images/ in the image folders, you have the "2D", "full", "disc" folders corresponding to the cover type you downloaded. "2D" folder contains both the 2D and 3D folders, depends which one you are using (flat or perspective), I don't like the name "2D and 3D" in the cover download menu, and users don't really understand the differences, not that they shouldn't download both version, only pick one. if both are selected, 3D has priority so most users never saw the 2D version in their loader. Full is the full recto-verso cover for the 3D rotatable box disc is the disc cover (when using disc mode in game window type) Additionally, there is usbloader_gx/cache_bnr/ for the animated banner caching folder. [/QUOTE]
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