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<blockquote data-quote="fledge68" data-source="post: 6642723" data-attributes="member: 296093"><p>Yes since that video I added a setting to select 2d or 3d for the plugin covers which defaults to 2d since its easier to make those. I put it in the gui settings.</p><p></p><p></p><p>Sure know problem.</p><p></p><p></p><p>I'm not familiar with the libwii gui (GX) coding (but more so now) so i took the easy way out for making the plugin select menu. I originally wanted to do a source select or plugin select prompt menu with checkboxes but it was a little trickier to code. That and snes and gameboy covers have different sizes and make it hard to handle when the user selects more than one plugin. Also, when i originally wrote/edited the gamelist maker code I used the struct discHdr from wiiflow which doesn't quite match USLoader GX's so that's another reason why i kept the plugin menu separate from loadermode menu. But since then I rewrote it to use GX's discHdr and make a separate vector list for the paths similar to the way GC lists are made. The biggest problem is Wii, GC, channels all use ID's and most of GX's code uses their ID's to get things, The plugins don't have ID's just titles and Magic#'s. </p><p></p><p></p><p>Sure we can work together. I'd be happy to provide you with the boot.dol and patch files. I was planning on releasing it today or tomorrow.</p><p></p><p></p><p>dol size currently is 4.86MB. It was smaller but after the video I added some 'no image' covers for SNES and GB covers and that made it go up, but i did manage to make their file size pretty small. No memory or crashing problems for me. I'm using PPC r27 and the latest libogc if that would have anything to do with it.</p><p></p><p>I'm glad you replied - was beginning to wonder where you were. I'll PM you the boot.dol and patch file soon.</p></blockquote><p></p>
[QUOTE="fledge68, post: 6642723, member: 296093"] Yes since that video I added a setting to select 2d or 3d for the plugin covers which defaults to 2d since its easier to make those. I put it in the gui settings. Sure know problem. I'm not familiar with the libwii gui (GX) coding (but more so now) so i took the easy way out for making the plugin select menu. I originally wanted to do a source select or plugin select prompt menu with checkboxes but it was a little trickier to code. That and snes and gameboy covers have different sizes and make it hard to handle when the user selects more than one plugin. Also, when i originally wrote/edited the gamelist maker code I used the struct discHdr from wiiflow which doesn't quite match USLoader GX's so that's another reason why i kept the plugin menu separate from loadermode menu. But since then I rewrote it to use GX's discHdr and make a separate vector list for the paths similar to the way GC lists are made. The biggest problem is Wii, GC, channels all use ID's and most of GX's code uses their ID's to get things, The plugins don't have ID's just titles and Magic#'s. Sure we can work together. I'd be happy to provide you with the boot.dol and patch files. I was planning on releasing it today or tomorrow. dol size currently is 4.86MB. It was smaller but after the video I added some 'no image' covers for SNES and GB covers and that made it go up, but i did manage to make their file size pretty small. No memory or crashing problems for me. I'm using PPC r27 and the latest libogc if that would have anything to do with it. I'm glad you replied - was beginning to wonder where you were. I'll PM you the boot.dol and patch file soon. [/QUOTE]
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