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<blockquote data-quote="tswntk" data-source="post: 6229977" data-attributes="member: 311853"><p>yes, I think a global option and remove the setting from"Game Load" setting menu for real nand channels is also a good idea.</p><p>I just tried to stay true with the original codes in case we need special treatments. And it is easier for me to add "simple" logics rather than creating a new setting <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="wink ;)" loading="lazy" data-shortname=";)" />. I am not all that familiar with C++ and ULGX libs.</p><p></p><p>edit: btw, I have also thought of adding a "use global", "Channel defauit" (now not need) buttons to numpad but then, we will need to rewrite the numpad function so that it will accept an additional parameter to signify who is calling.and add/remove the buttons accordingly and that will affect a number of calling functions too. Just an idea...</p></blockquote><p></p>
[QUOTE="tswntk, post: 6229977, member: 311853"] yes, I think a global option and remove the setting from"Game Load" setting menu for real nand channels is also a good idea. I just tried to stay true with the original codes in case we need special treatments. And it is easier for me to add "simple" logics rather than creating a new setting ;). I am not all that familiar with C++ and ULGX libs. edit: btw, I have also thought of adding a "use global", "Channel defauit" (now not need) buttons to numpad but then, we will need to rewrite the numpad function so that it will accept an additional parameter to signify who is calling.and add/remove the buttons accordingly and that will affect a number of calling functions too. Just an idea... [/QUOTE]
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