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<blockquote data-quote="tswntk" data-source="post: 6228477" data-attributes="member: 311853"><p>Have you started the changes already? If not, I just finished my own codes if you are interested</p><p></p><p>Here is what I have done:</p><p>1. changed rev to "1261 tswntk" - just so I won't be confused myself</p><p>2. In the setting->game load menu:</p><p> if GameConfig.ios =-1, it will now show "-1 (Use global)",</p><p> click on it; if its a Real Nand channel, it will change to "0 (Channel Default)" - GameConfig.ios = 0</p><p> click again or if its not a Real Nand channel, it will show the numpad.</p><p> There is no way to return to "-1 (Use global)" or "0 (Channel Default)" unless you manually input -1/0 in the numpad</p><p></p><p>There is one problem:</p><p>I can use Channels::GetRequestedIOS(Header->tid) inside GameLoadSM.cpp and it correctly return the ios used by my forwarder channels.</p><p>But inside GameBooter.cpp, it doesn't work. (tried Channels::GetRequestedIOS(gameHdr->tid) and Channels::GetRequestedIOS(gameHeader.tid). So it is forced as iosChoice = 58 for now.</p><p>I am sure you can rectify it easily.</p><p></p><p>PS. Occasionally, ULGX will not recognize my HDD but the 20 second countdown is stationary at 19 sec...</p><p>I have check StartUpProcess.cpp and the code is:</p><p> messageTxt->SetTextf("Waiting for HDD: %i sec left\n", 20-(int)countDown.elapsed());</p><p> Draw();</p><p> usleep(50000);</p><p></p><p>If I am not mistaken, it means 50 second sleep (longer than the 20 sec countdown), so I changed it to (500) but can't test it as it is a rare occurrence.</p><p></p><p></p><p>I have attached the patch file for your reference but the forum does not allow me to upload a file with ext .patch, so I just rename it to .patch.txt</p><p></p><p>with my coding skill, I am sure there is a lot of rooms for improvement.</p><p></p><p>Edit: just discovered a minor mistake:</p><p>file:\source\usbloaderGameBooter.cpp line 302 should be </p><p> if(iosChoice == CHANNELDEFAULT) instead of</p><p> if(iosChoice == 0)</p><p>they both work but not a good practice.</p></blockquote><p></p>
[QUOTE="tswntk, post: 6228477, member: 311853"] Have you started the changes already? If not, I just finished my own codes if you are interested Here is what I have done: 1. changed rev to "1261 tswntk" - just so I won't be confused myself 2. In the setting->game load menu: if GameConfig.ios =-1, it will now show "-1 (Use global)", click on it; if its a Real Nand channel, it will change to "0 (Channel Default)" - GameConfig.ios = 0 click again or if its not a Real Nand channel, it will show the numpad. There is no way to return to "-1 (Use global)" or "0 (Channel Default)" unless you manually input -1/0 in the numpad There is one problem: I can use Channels::GetRequestedIOS(Header->tid) inside GameLoadSM.cpp and it correctly return the ios used by my forwarder channels. But inside GameBooter.cpp, it doesn't work. (tried Channels::GetRequestedIOS(gameHdr->tid) and Channels::GetRequestedIOS(gameHeader.tid). So it is forced as iosChoice = 58 for now. I am sure you can rectify it easily. PS. Occasionally, ULGX will not recognize my HDD but the 20 second countdown is stationary at 19 sec... I have check StartUpProcess.cpp and the code is: messageTxt->SetTextf("Waiting for HDD: %i sec left\n", 20-(int)countDown.elapsed()); Draw(); usleep(50000); If I am not mistaken, it means 50 second sleep (longer than the 20 sec countdown), so I changed it to (500) but can't test it as it is a rare occurrence. I have attached the patch file for your reference but the forum does not allow me to upload a file with ext .patch, so I just rename it to .patch.txt with my coding skill, I am sure there is a lot of rooms for improvement. Edit: just discovered a minor mistake: file:\source\usbloaderGameBooter.cpp line 302 should be if(iosChoice == CHANNELDEFAULT) instead of if(iosChoice == 0) they both work but not a good practice. [/QUOTE]
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