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<blockquote data-quote="TarkinMX" data-source="post: 4999311" data-attributes="member: 226673"><p>Yes I know that it uses 249 by default and I also know "install WAD..." installs to the EmuNAND and that's where I want it. My EmuNAND does work for the most part but it acts quirky at times. I'm also assuming there is no limit to the amount of wiiware that can be installed to the EmuNAND. I do not know what you mean by correctly setting up an EmuNAND after dumping it since after dumping it works anyway. I have NAND Saves Emulation and NAND Channel Emulation set to Full. Is there another app to use? Do I need a common key?</p><p> </p><p>I want to use it seeing that N64 games are quite large which is also the reason why I have EmuNAND saving to my USB drive. I used the retroarch-wii forwarder as an example for .wads and figured I'd mention it since it's behavior is the same. As stated before, when installing using "Install WAD to EmuNAND" it doesn't work at all but when installing using MMM or PimpMyWii while having ios236 loaded then using "dump NAND to EmuNAND" it works just fine. I was wondering if USB Loader GX needs to use 236 in vWii for "install WAD..." to work correctly. On vWii with a fresh dump of the NAND to my SD card, I get the same result of it resetting and the banner showing up is a hit or miss. I even tried manually changing the ios that USB Loader GX uses to 236, restarting and then installing directly to EmuNAND and same result.</p><p> </p><p>As for the black banners, I noticed that if I only have EmuNAND checked after a dump and go to look at an app then the banner is missing. If I check NAND and then go look at the NAND version USB Loader GX freezes for about 3 seconds and then I have the banner for both the NAND and EmuNAND channels so I'm assuming it's pulling the banner from the NAND to the cache folder.</p><p> </p><p>As I mentioned earlier, my EmuNAND on my vWii does act quirky imo bc there's been at least 2 occasions where all the wiiware stopped working and just reset the console and I have to go through painful install process I've previously described all over again. I do not know if keeping it saved to the USB causes this or if it's something the Wii U has done.</p></blockquote><p></p>
[QUOTE="TarkinMX, post: 4999311, member: 226673"] Yes I know that it uses 249 by default and I also know "install WAD..." installs to the EmuNAND and that's where I want it. My EmuNAND does work for the most part but it acts quirky at times. I'm also assuming there is no limit to the amount of wiiware that can be installed to the EmuNAND. I do not know what you mean by correctly setting up an EmuNAND after dumping it since after dumping it works anyway. I have NAND Saves Emulation and NAND Channel Emulation set to Full. Is there another app to use? Do I need a common key? I want to use it seeing that N64 games are quite large which is also the reason why I have EmuNAND saving to my USB drive. I used the retroarch-wii forwarder as an example for .wads and figured I'd mention it since it's behavior is the same. As stated before, when installing using "Install WAD to EmuNAND" it doesn't work at all but when installing using MMM or PimpMyWii while having ios236 loaded then using "dump NAND to EmuNAND" it works just fine. I was wondering if USB Loader GX needs to use 236 in vWii for "install WAD..." to work correctly. On vWii with a fresh dump of the NAND to my SD card, I get the same result of it resetting and the banner showing up is a hit or miss. I even tried manually changing the ios that USB Loader GX uses to 236, restarting and then installing directly to EmuNAND and same result. As for the black banners, I noticed that if I only have EmuNAND checked after a dump and go to look at an app then the banner is missing. If I check NAND and then go look at the NAND version USB Loader GX freezes for about 3 seconds and then I have the banner for both the NAND and EmuNAND channels so I'm assuming it's pulling the banner from the NAND to the cache folder. As I mentioned earlier, my EmuNAND on my vWii does act quirky imo bc there's been at least 2 occasions where all the wiiware stopped working and just reset the console and I have to go through painful install process I've previously described all over again. I do not know if keeping it saved to the USB causes this or if it's something the Wii U has done. [/QUOTE]
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