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<blockquote data-quote="giantpune" data-source="post: 2161328" data-attributes="member: 173011"><p>You can't just say rows=4. the file doesn't know what to do with 4 rows. you can see all over that file there are coords and skew values for each box when rows==1 2 or 3. the way i did it when i wrote this mess was first made a image on photoshop of what it will need to look like when it is sitting still. then compile with that image as the background.</p><p></p><p>next do some basic math and figure about where the boxes need to be and code them there and put it on your tv. then you sit there for a week and use the x/y along with the setskew function to line up each stupid corner of each stupid box with the one you have set as the background. then you go back and repeat all that for 4/3 TVs.</p><p></p><p>once you know where the positions of all the boxes are and the amount to stretch each corner, you have to code the animation for 4 rows. for this you take the x,y, and skew values for each damn corner of each damn box (plus 1 col of games offscreen) and add the difference of it and the next position divided by the number of frames between positions (im using 10). then you do that for every stupid corner of every stupid box going the other direction. then you do both directions for 4/3 tvs.</p><p></p><p>then you copy and paste your positions and all from the constructor to the reload function too. there are a couple more things needed, but if you get all this done, ill finish it up. <img src="http://gbatemp.net/vanilla/emoticons/rolleyes.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="giantpune, post: 2161328, member: 173011"] You can't just say rows=4. the file doesn't know what to do with 4 rows. you can see all over that file there are coords and skew values for each box when rows==1 2 or 3. the way i did it when i wrote this mess was first made a image on photoshop of what it will need to look like when it is sitting still. then compile with that image as the background. next do some basic math and figure about where the boxes need to be and code them there and put it on your tv. then you sit there for a week and use the x/y along with the setskew function to line up each stupid corner of each stupid box with the one you have set as the background. then you go back and repeat all that for 4/3 TVs. once you know where the positions of all the boxes are and the amount to stretch each corner, you have to code the animation for 4 rows. for this you take the x,y, and skew values for each damn corner of each damn box (plus 1 col of games offscreen) and add the difference of it and the next position divided by the number of frames between positions (im using 10). then you do that for every stupid corner of every stupid box going the other direction. then you do both directions for 4/3 tvs. then you copy and paste your positions and all from the constructor to the reload function too. there are a couple more things needed, but if you get all this done, ill finish it up. [img]http://gbatemp.net/vanilla/emoticons/rolleyes.gif[/img] [/QUOTE]
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