URGENT-Save Files not being recognized

Discussion in 'DSTT' started by Wanderer509, Jan 4, 2010.

Jan 4, 2010
  1. Wanderer509
    OP

    Newcomer Wanderer509 Member

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    hi there,

    i have been playting zelda: spirit track for some time now and today i was upgrading my savelib/infolib and adding roms and such. i formatted the microSD and procceeded to add all the original files back in. HOWEVER, now my zelda doesnt read my save files (i put both zelda.nds and zelda.sav together, but when i fire up DSTT, the zelda.sav becomes _zelda.sav)

    what should i do and how can i correct this? I really want my save file back =(

    ps: my zelda sav file weights it at 524KB.
     
  2. haflore

    Member haflore aeternaliter fluxa

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    It needs to be a 1Mb save file, if I'm not mistaken.
     
  3. Wanderer509
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    Newcomer Wanderer509 Member

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    however, it did work before using the 524kb and it was fine. it was only now that its not working, i dont even see the zelda.sav in the dstt menu now for some reason.
     
  4. haflore

    Member haflore aeternaliter fluxa

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    Strange, how far in were you?



    P.S. If I'm not very helpful it's because I don't have a DSTT.
     
  5. Wanderer509
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    Newcomer Wanderer509 Member

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    i am almost at the fire temple, gave the ice to gorons.

    edit: when i highlight the game, it shows a savetime, but it proceeds to create another save file. =(

    edit 2:i have tried editting the save file that it generates, but it wont accept it n just overwrites my file with a new one.

    edit 3:

    this is what i have tried

    sued both clean or previously used rom, generate save file, and the replace save file with my previous save file. but every time i do that it just creates a NEW save file. i am getting so frustrated and i have no idea why dstt wont just read the old save file. please help.

    edit 4:

    GOODNEWS, i have fixed it!

    what i had to do was edit the save files manually. the only part i edited was the top parts but i guess thats all it took. thank God.
     
  6. bitonio6

    Member bitonio6 GBAtemp Advanced Maniac

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    Have you read the topic about the 1024Ko Sav?

    The solution is at the end of this topic!
     
  7. Wanderer509
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    Newcomer Wanderer509 Member

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    i believe i have read the thread in question. however, the problem is not that the save doesnt work, its that it doesnt work all of a sudden. i tried converting to 1MB already yet it didnt work, only when i manually editted the save file did it work.
     
  8. dnniwa485

    Member dnniwa485 GBAtemp Fan

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    in DSTT's alternative FW... 512KB is enough for us.. even the unofficial a12 uses 512kb save file..

    other flash cart uses 1meg save file.. so dont force the 1mb here.. cause we use 512kb on DSTT
     
  9. injected11

    Member injected11 Crescent Freshâ„¢

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    No, you can't. It just means you have an outdated savlib.dat file, and your save file will corrupt eventually.
     
  10. twiztidsinz

    Member twiztidsinz Taiju Yamada Fan

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    No... I've beat the game on my real R4 using YSMenu w/ DSTT 1.17a12 and my save file is 512KB.
     
  11. dnniwa485

    Member dnniwa485 GBAtemp Fan

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    ^yeah.. i dont know why those guys keep saying 1meg 1meg... hahahaa.. 512kb is enough guys. we hate extra kilos.

    huh? i finished the game with 512kb shit savefile you know?
     
  12. denieru7

    Member denieru7 GBAtemp Regular

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    I was under the impression that 512 KB was enough, too. I had very nearly finished the game as well.

    But then as I did random sidequests I guess the 512KB filled up and my save corrupted.

    Luckily I regularly make backups of my microSD card so I converted it to a 1MB save.
     

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