Why Unreal Engine/Level Editor 4 imported Lucas's 3D high poly animations as motionless poses? The same thing happened when I tried to make walking/running animation sequences from Blender into Unreal Engine 4. The same thing happened with JCThornton's Jazz Jackrabbit 3d model.
Can you tell me how to fix it myself,please?
Can you tell me how to fix it myself,please?





