Universal Paperclips NX

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TheStonedModder

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I have an addiction to idle games, and wanted to see more on the switch. So I started to port the infamous Universal paperclips game: https://www.decisionproblem.com/paperclips/index2.html

I still have a lot to do, but I have the basic game mechanics in place!

HxbSg83.png



### Phase 1: Basic Manufacturing [🚧]
[✓] Manual clip making
[✓] Wire purchasing
[✓] Price adjustment
[✓] Marketing
[✓] AutoClippers
[✓] Sales system
[✓] Demand calculation

### Phase 2: Computational Resources [❌]
[ ] Operations generation
[ ] Memory management
[ ] Trust system
[ ] Creativity generation
[ ] Project system framework
[ ] Initial projects (AutoClipper improvements)

### Phase 3: Advanced Manufacturing [❌]
[ ] Improved wire extrusion projects
[ ] Better AutoClippers projects
[ ] Wire buyer automation
[ ] MegaClippers
[ ] Manufacturing optimization

### Phase 4: Strategic Development [❌]
[ ] Investment engine
[ ] Strategic modeling
[ ] Advanced projects
[ ] Marketing optimization
[ ] Risk management

### Phase 5: Quantum Computing [❌]
[ ] Quantum chips
[ ] Photonic computing
[ ] Quantum timing
[ ] Advanced operations

### Phase 6: Space Exploration [❌]
[ ] Matter acquisition
[ ] Drone management
[ ] Space manufacturing
[ ] Harvester operations
[ ] Power management

### Phase 7: Combat & Drifters [❌]
[ ] Combat system
[ ] Drifter management
[ ] Strategic defense
[ ] Honor system
[ ] Tournament system

## Project System Implementation [❌]

### Core Project Framework
[ ] Project trigger system
[ ] Project cost validation
[ ] Project effects system
[ ] Project display management
[ ] Project state tracking

### Initial Projects
[ ] Improved AutoClippers (750 ops)
[ ] Wire Extrusion Improvement (1,750 ops)
[ ] Creativity (1,000 ops)
[ ] Limerick (10 creativity)
[ ] Wire Emergency Request (1 trust)

### Advanced Projects
[ ] Quantum Computing
[ ] Strategic Modeling
[ ] Space Exploration
[ ] Combat Systems
[ ] Manufacturing Optimization
 

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