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[Tutorial]How to break the game limit on red button Sky3DS cartridges
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<blockquote data-quote="dawnbomb" data-source="post: 5221913" data-attributes="member: 356729"><p>i would just LOVE to remind people that the entire purpose of this thread is to COMPLETELY AVOID EXACTLY WHAT HE IS TELLING YOU TO DO. remember guys, we have to do things this way because if you keep putting eeprom = yes then eventually ALL OF YOUR EEPROM = YES SAVES WILL CORRUPT.</p><p> </p><p>for anyone really wanting to know, before we have referred to EEPROM as having '10 saves slots' of its own. this isn't exactly true. just like any other computer like chip, it has a max memory, like how a USB can hold say 8GB of data, the chip inside the cart can hold X amount of data. additionally, save data has diffrent sizes. the '10 slot limit' is based on using 10 games with the biggest memory required to save. examples are pokemon x, and animal crossing new leaf. now while you may be able to get more then 10 saves on eeprom for sure, just remember every time you add one more game, you right corrupting and losing all your saves for every EEPROM save you have. this is because once EEPROM hits it max data, it just keeps writing to places it thinks are empty and unused, but were actually being saves by other games sale slots for data the game hasn't gotten around to yet, and then everything starts corrupting and getting lost.</p><p> </p><p>the problem was never in getting games to write while saying EEPROM YES, it was to keep the saves intact. if you browse around the forums, you'll find conversations of people talking and testing this.</p><p> </p><p>now..if you do corrupt all your games already, there is ofcorse no problem in just corrupting your eeprom anyway and just doing testing using all games as eeprom no from that point on, then your all technically free to test this all you like. (as long as you seriously don't mind losing your save files for these games. and before anyone forgets, when EEPROM = yes the save is not saved on the microsd into the rom, so you cannot use backup rom to make backups of all your saves either, so when i say you will lose your saves, i mean, <u><strong>you WILL lose all your saves.</strong></u> its just a matter of how long it takes / how far you push the limit.)</p><p> </p><p>PS you said those games wouldn't work nomatter what you tried. you could have just looked at my compatibility chart for some of those games. as i already did the working in finding out those results. i'll add the ones i didn't personally test onto the chart tho. <a href="https://docs.google.com/spreadsheets/d/1ZUSaCSxa8M-wPfvHtnlnJGAqjRsxkPa4hsuNCIjkLOE/edit#gid=0" target="_blank">https://docs.google.com/spreadsheets/d/1ZUSaCSxa8M-wPfvHtnlnJGAqjRsxkPa4hsuNCIjkLOE/edit#gid=0</a></p></blockquote><p></p>
[QUOTE="dawnbomb, post: 5221913, member: 356729"] i would just LOVE to remind people that the entire purpose of this thread is to COMPLETELY AVOID EXACTLY WHAT HE IS TELLING YOU TO DO. remember guys, we have to do things this way because if you keep putting eeprom = yes then eventually ALL OF YOUR EEPROM = YES SAVES WILL CORRUPT. for anyone really wanting to know, before we have referred to EEPROM as having '10 saves slots' of its own. this isn't exactly true. just like any other computer like chip, it has a max memory, like how a USB can hold say 8GB of data, the chip inside the cart can hold X amount of data. additionally, save data has diffrent sizes. the '10 slot limit' is based on using 10 games with the biggest memory required to save. examples are pokemon x, and animal crossing new leaf. now while you may be able to get more then 10 saves on eeprom for sure, just remember every time you add one more game, you right corrupting and losing all your saves for every EEPROM save you have. this is because once EEPROM hits it max data, it just keeps writing to places it thinks are empty and unused, but were actually being saves by other games sale slots for data the game hasn't gotten around to yet, and then everything starts corrupting and getting lost. the problem was never in getting games to write while saying EEPROM YES, it was to keep the saves intact. if you browse around the forums, you'll find conversations of people talking and testing this. now..if you do corrupt all your games already, there is ofcorse no problem in just corrupting your eeprom anyway and just doing testing using all games as eeprom no from that point on, then your all technically free to test this all you like. (as long as you seriously don't mind losing your save files for these games. and before anyone forgets, when EEPROM = yes the save is not saved on the microsd into the rom, so you cannot use backup rom to make backups of all your saves either, so when i say you will lose your saves, i mean, [U][B]you WILL lose all your saves.[/B][/U] its just a matter of how long it takes / how far you push the limit.) PS you said those games wouldn't work nomatter what you tried. you could have just looked at my compatibility chart for some of those games. as i already did the working in finding out those results. i'll add the ones i didn't personally test onto the chart tho. [url]https://docs.google.com/spreadsheets/d/1ZUSaCSxa8M-wPfvHtnlnJGAqjRsxkPa4hsuNCIjkLOE/edit#gid=0[/url] [/QUOTE]
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