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Nintendo DS
Trying to decode text from Apollo Justice (DS)
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<blockquote data-quote="plasturion" data-source="post: 10213310" data-attributes="member: 312650"><p>bit shifting to get a pointer? I know that memory address often starts at 0x20000000h or something like that so to count absolute value in ram usualy you need add/sub this segment for pointer. I also met before with relative pointers... they points from other one begining in similar way. So your pointers table has something like pointers counter (72), in this case you should be good to go.</p><p></p><p>Did I see? more or less but i think i didn't. : ]</p><p></p><p>depends if is not an overlayed space, hard to say, I didn't tried, maybe someone else can help here.</p></blockquote><p></p>
[QUOTE="plasturion, post: 10213310, member: 312650"] bit shifting to get a pointer? I know that memory address often starts at 0x20000000h or something like that so to count absolute value in ram usualy you need add/sub this segment for pointer. I also met before with relative pointers... they points from other one begining in similar way. So your pointers table has something like pointers counter (72), in this case you should be good to go. Did I see? more or less but i think i didn't. : ] depends if is not an overlayed space, hard to say, I didn't tried, maybe someone else can help here. [/QUOTE]
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