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Trouble building for Swich with Unity3D
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<blockquote data-quote="Imancol" data-source="post: 9091815" data-attributes="member: 426321"><p>I did several tests and I love working natively with Switch, perhaps to save myself from investing in a Publisher and talking directly to Nintendo, although I don't know if they force me to acquire the DevKit, so I don't think I can hire a Publisher without the need for manipulation my code (I don't like the idea of sharing the project and apart from paying them ...).</p><p></p><p>Actually Unity is making a transition to a new Input Manager (Input System), which I can't get to work on the Switch with the Joy-Con. It claims to support Pro Controller, but that's only for connecting such controls on PC, not for Switch. So, I would like to know how to make Input System work with Switch. Has anyone tried?</p><p></p><p>Also try the HD Rumble inputs, and it feels great to see how a sound is converted into spectra and frequencies that the Joy-Con's interpret as high and low frequencies to simulate the rumbling of bass and treble.</p><p></p><p>For now I have not known anything how to make the Ir Camera work.</p></blockquote><p></p>
[QUOTE="Imancol, post: 9091815, member: 426321"] I did several tests and I love working natively with Switch, perhaps to save myself from investing in a Publisher and talking directly to Nintendo, although I don't know if they force me to acquire the DevKit, so I don't think I can hire a Publisher without the need for manipulation my code (I don't like the idea of sharing the project and apart from paying them ...). Actually Unity is making a transition to a new Input Manager (Input System), which I can't get to work on the Switch with the Joy-Con. It claims to support Pro Controller, but that's only for connecting such controls on PC, not for Switch. So, I would like to know how to make Input System work with Switch. Has anyone tried? Also try the HD Rumble inputs, and it feels great to see how a sound is converted into spectra and frequencies that the Joy-Con's interpret as high and low frequencies to simulate the rumbling of bass and treble. For now I have not known anything how to make the Ir Camera work. [/QUOTE]
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