ROM Hack Tri force heroes rom hacking discussion

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Oh. Well damn. I was hoping you had figured it out but I'm almost positive most of the colors are done either with a shader or some type of vertex colors/colored polygons.

If you want to test yourself remplace vio.bch to link.bch (in costume folder).
Edit: i think its only remplace green link (i have found the texture in game data)
 

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If you want to test yourself remplace vio.bch to link.bch (in costume folder).
Edit: i think its only remplace green link (i have found the texture in game data)

I'll give it a test in a second here.

Edit: http://imgur.com/a/DlDZh

Nope. Still overlays the regular model color on top of the texture...
 
Last edited by LoganK93,
I got bored so i have make this...
0883rPV.png
 
I got bored so i have make this...
0883rPV.png

While that's great and I'm all for appearance mods in games, it still won't show completely, just like with your purple Link and my initial test. There is still something with the way the graphics are rendered making it currently impossible to make a full blown retexture, as link's model itself seems to be colored using either a secondary flat texture that we haven't located yet or by, as I stated earlier, some form of vertex/polygon coloring that is unable to be edited (at least by me, I mean what's with ohana exporting to some .smd model format anyway?) at this time.
 
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While that's great and I'm all for appearance mods in games, it still won't show completely, just like with your purple Link and my initial test. There is still something with the way the graphics are rendered making it currently impossible to make a full blown retexture, as link's model itself seems to be colored using either a secondary flat texture that we haven't located yet or by, as I stated earlier, some form of vertex/polygon coloring that is unable to be edited (at least by me, I mean what's with ohana exporting to some .smd model format anyway?) at this time.
Try changing the brightness of the edited image/model with Photoshop , i'm gonna try this asap.

EDIT : Are you talking about the weird white fog in the textures when opened or the appearence mods just not showing at all ? (Which happend to me once.)
 
Last edited by XeR ッ,
Try changing the brightness of the edited image/model with Photoshop , i'm gonna try this asap.

EDIT : Are you talking about the weird white fog in the textures when opened or the appearence mods just not showing at all ? (Which happend to me once.)

If you take a look at the screenshots I posted earlier you will see that in an editor/photoshop it looks fine, but once in game the texture doesn't actually cover the entire model. It looks to me like it is using the textures almost as lighting, wherever the model would be seen up close/in light, the textures load, presumably because those are the only times you would need to see details, especially for a game seen from the top down and pretty far away. Even if, for example, you were to just make links textures a flat black color, that color would only be seen when you are up close, and even then it would not cover the whole model. This is the case for both TH and ALBW, so something else is giving him a green color on his tunic, or yellow hair. I still really think it could be some sort of shader, as there are some shader files for both games, but on the other hand it could work the same way as Smash Wii U's models and simply be an overlay on a model that just has the geometry in flat colors.
 
If you take a look at the screenshots I posted earlier you will see that in an editor/photoshop it looks fine, but once in game the texture doesn't actually cover the entire model. It looks to me like it is using the textures almost as lighting, wherever the model would be seen up close/in light, the textures load, presumably because those are the only times you would need to see details, especially for a game seen from the top down and pretty far away. Even if, for example, you were to just make links textures a flat black color, that color would only be seen when you are up close, and even then it would not cover the whole model. This is the case for both TH and ALBW, so something else is giving him a green color on his tunic, or yellow hair. I still really think it could be some sort of shader, as there are some shader files for both games, but on the other hand it could work the same way as Smash Wii U's models and simply be an overlay on a model that just has the geometry in flat colors.
Maybe there is another file containing more models somewhere in the romfs (Theses .szs files are pretty "suspicious" i never have been able to open the files contained in them.)
 
Maybe there is another file containing more models somewhere in the romfs (Theses .szs files are pretty "suspicious" i never have been able to open the files contained in them.)

If you use Every File Explorer you can open the szs files and then export the models within. They export as a bin file but if you just change the extension to bch then you can open it with ohana.
 
While that's great and I'm all for appearance mods in games, it still won't show completely, just like with your purple Link and my initial test. There is still something with the way the graphics are rendered making it currently impossible to make a full blown retexture, as link's model itself seems to be colored using either a secondary flat texture that we haven't located yet or by, as I stated earlier, some form of vertex/polygon coloring that is unable to be edited (at least by me, I mean what's with ohana exporting to some .smd model format anyway?) at this time.
Can you post a screenshot of purule link in game?
 
oh man it would be so cool to play ur own modified link :yaysp:

You can but the rendering is buggy

Ojlp7Ph.png


--------------------- MERGED ---------------------------

If you take a look at the screenshots I posted earlier you will see that in an editor/photoshop it looks fine, but once in game the texture doesn't actually cover the entire model. It looks to me like it is using the textures almost as lighting, wherever the model would be seen up close/in light, the textures load, presumably because those are the only times you would need to see details, especially for a game seen from the top down and pretty far away. Even if, for example, you were to just make links textures a flat black color, that color would only be seen when you are up close, and even then it would not cover the whole model. This is the case for both TH and ALBW, so something else is giving him a green color on his tunic, or yellow hair. I still really think it could be some sort of shader, as there are some shader files for both games, but on the other hand it could work the same way as Smash Wii U's models and simply be an overlay on a model that just has the geometry in flat colors.

For the tunic change in albw or the link color change in TH IS only a texture changing (enabled by a animation in ALBW)

Also i have noticed Tri Force Heroes have the same shader than ALBW like the Hilda shaders.
 
I used NTR's screenshot plugin. Does that texture actually show up like that in game? Because for both this game and Link Between Worlds there seems to be a problem with another part of the model cutting off the actual texture (as seen in my screenshot.)

What firmware you use NTR because i have tested on my emunand 7.1.0 and this was not working. Today im in the latest and i have not retest.
 
What firmware you use NTR because i have tested on my emunand 7.1.0 and this was not working. Today im in the latest and i have not retest.

I am on 9.0 for my emunand, rxtools, then running ntr 3.0. Also, since both games are similar, I found a file in ALBW that may help us. In World/Shader/ there is a file called primitive_renderer_ctr.bsm. Now I looked into it in HxD and while I don't know a lot about what I am looking for, I see some strings that refer to vertex points and the like, and colors and the way lighting would affect models. There may be something to this file, so if anyone would feel like looking into it more or telling me more about bsm files I would appreciate it.

Edit: Alternatively if anyone could help me understand the bch model format, I have been doing some digging in HxD in the actual model files for link's costume and I have found what very well could be vertex colors, as when I enter some of the values into a hex color picker they show a green that looks similar to link's tunic color, but I can't be sure.
 
Last edited by LoganK93,
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