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? to the people messing with usb loader souce?
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<blockquote data-quote="wurz311" data-source="post: 1894849" data-attributes="member: 88019"><p>could a few of the people looking at/editing the source code look into something?</p><p></p><p>usb loader 1.1 has 1 issue where installing one game can break another, my question is what might be causing this and could it be to do with one game overiting part of the file for another?</p><p></p><p>e.g install madworld and it goes from point a to point c but install another game and it bugs out and installs from point b to point d overwriting part of madworld.</p><p></p><p>a theory to fix it if it was this would be to automatically put an index at the end of the drive that is updated when a game is installed/deleted that lists lba locations (or something similar)</p><p></p><p>now from a graphical side that could also be fixed by installing a copy of the discs bnr file at the end of each image and force the loader to install next game after the bnr.</p><p>then that banner would be available to use for a clone of the wii menu in some form.</p><p></p><p>general question and theories over. if this aint feasible could someone explain why?</p></blockquote><p></p>
[QUOTE="wurz311, post: 1894849, member: 88019"] could a few of the people looking at/editing the source code look into something? usb loader 1.1 has 1 issue where installing one game can break another, my question is what might be causing this and could it be to do with one game overiting part of the file for another? e.g install madworld and it goes from point a to point c but install another game and it bugs out and installs from point b to point d overwriting part of madworld. a theory to fix it if it was this would be to automatically put an index at the end of the drive that is updated when a game is installed/deleted that lists lba locations (or something similar) now from a graphical side that could also be fixed by installing a copy of the discs bnr file at the end of each image and force the loader to install next game after the bnr. then that banner would be available to use for a clone of the wii menu in some form. general question and theories over. if this aint feasible could someone explain why? [/QUOTE]
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