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The Another World will use a new 4gb game cart!
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<blockquote data-quote="granville" data-source="post: 2615715" data-attributes="member: 97430"><p>Yeah, this is old news. I actually had a go with the demo that Level 5 sent to previewers. The demo was dumped as "Level 5 Platinum demo" or something. It has a couple of other games on there too. The demo was 256MB in size. The game is looking very promising, despite having pretty standard RPG turn based gameplay. You can find it online if you look hard enough, it's an XXXX release. If nothing else, the game is absolutely gorgeous, oozing with style. Has a lot of full motion video cutscenes in traditional animation worthy of Studio Ghibli. What isn't animated is rendered ingame, which is still gorgeous, boasting lush hand drawn environments. The characters are surprisingly high-polygon cel shaded 3D models. They look spectacular and are animated with much attention to detail. The animation is very realistic and doesn't look artificial like most other 3D DS games. I can't think of a single 3D DS game that animates as beautifully.</p><p></p><p>The soundtrack is equally gorgeous, it's streaming and sounds to be fully orchestrated. There's a ton of voice acting too, about 85% of the demo was fully voiced..</p><p></p><p>This game looks like a winner. Production values are through the roof, you can tell a lot of heart went into it. It's gorgeous and charming, the story should be magical too. All that waits to be seen is the gameplay. From what i've played, it's standard turn based fare, solid as a rock though. You run around environments, run into random battles, give commands, win, rinse and repeat. And of course, there's treasure to collect and more characters to use. There's some stylus mechanics too, where you draw on the screen. I came across two ways to use this in the demo. The first way was to enter the other magical world (which is like an alternate magic dimension of the real world), and another design you draw seems to summon another battle partner, who looks like his head is made of a horned pumpkin. <img src="http://gbatemp.net/vanilla/emoticons/tongue.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Looking forward to this, one step closer to cartridge games reaching CD-sizes. And with modern day compression, they can do a lot with 512MB. Lets pray it comes to the US. Surely it will though...</p></blockquote><p></p>
[QUOTE="granville, post: 2615715, member: 97430"] Yeah, this is old news. I actually had a go with the demo that Level 5 sent to previewers. The demo was dumped as "Level 5 Platinum demo" or something. It has a couple of other games on there too. The demo was 256MB in size. The game is looking very promising, despite having pretty standard RPG turn based gameplay. You can find it online if you look hard enough, it's an XXXX release. If nothing else, the game is absolutely gorgeous, oozing with style. Has a lot of full motion video cutscenes in traditional animation worthy of Studio Ghibli. What isn't animated is rendered ingame, which is still gorgeous, boasting lush hand drawn environments. The characters are surprisingly high-polygon cel shaded 3D models. They look spectacular and are animated with much attention to detail. The animation is very realistic and doesn't look artificial like most other 3D DS games. I can't think of a single 3D DS game that animates as beautifully. The soundtrack is equally gorgeous, it's streaming and sounds to be fully orchestrated. There's a ton of voice acting too, about 85% of the demo was fully voiced.. This game looks like a winner. Production values are through the roof, you can tell a lot of heart went into it. It's gorgeous and charming, the story should be magical too. All that waits to be seen is the gameplay. From what i've played, it's standard turn based fare, solid as a rock though. You run around environments, run into random battles, give commands, win, rinse and repeat. And of course, there's treasure to collect and more characters to use. There's some stylus mechanics too, where you draw on the screen. I came across two ways to use this in the demo. The first way was to enter the other magical world (which is like an alternate magic dimension of the real world), and another design you draw seems to summon another battle partner, who looks like his head is made of a horned pumpkin. [img]http://gbatemp.net/vanilla/emoticons/tongue.gif[/img] Looking forward to this, one step closer to cartridge games reaching CD-sizes. And with modern day compression, they can do a lot with 512MB. Lets pray it comes to the US. Surely it will though... [/QUOTE]
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fun fact: popeye with spinach solos
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Spinach alone didn't give him those arm muscles
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true, but he's always the underdog until, at the lowest point of the battle, he eats some conveniently located spinach, then he fucks shit up
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so uh, yay me for breaking an addiction that many suffer from like that
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+1
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Maybe the spinach was just a metaphor. Maybe it was really meth or crack.
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Spinach gave him a tumor
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The ones you are hallucinating, or...?
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really odd
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Maybe they got alot of girls they want to call
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