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TempAR - Vita Version (Modified pointer searcher)
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<blockquote data-quote="Yohoki" data-source="post: 8635800" data-attributes="member: 472434"><p style="text-align: center"><span style="font-size: 22px">PreRelease V2.5p</span></p> <p style="text-align: center"><span style="font-size: 22px"></span></p><p>Made quite a big change here to the way pointer searching is handled. Now you can add up to 6 Memory Dumps to get a higher accuracy search. It will now "upgrade" the color based on how many times the pointer has appeared in multiple Memory Dumps. If it's only appeared in 2 Dumps, it will appear Green just like it always has. But now if it also appears in a third Dump, it will be colored Blue. This goes all the way up to 6 dumps, High accuracy with a bold Orange color text that really stands out. The colors now go as follows:</p><p></p><ul> <li data-xf-list-type="ul">Black - Probably not a pointer (Appears in 1 memory dump)</li> <li data-xf-list-type="ul">Green - Low Accuracy (Appears in 2 memory dumps)</li> <li data-xf-list-type="ul">Blue - Medium Accuracy (Appears in 3 dumps)</li> <li data-xf-list-type="ul">Purple - High Accuracy (4 dumps)</li> <li data-xf-list-type="ul">Red - Extreme Accuracy (5 dumps)</li> <li data-xf-list-type="ul">Orange - Very high likelihood that this is the pointer you need (This pointer appears in all 6 dumps.)</li> </ul><p>You can still search with only 1 or 2 memory dumps and still use the old Black and green addresses. But now you have the option of using up to six for the new High Accuracy mode.</p><p></p><p>You may also notice more of the Low accuracy and Medium Accuracy addresses when using more Memory Dumps. It's part of the way I've made the colors get "upgraded" as you add more dumps. Each new dump gets checked against the 1st dump and gets it's own set of green addresses. But, if the address is already green, it is instead "upgraded" to blue. The colors keep upgrading so long as we feed it Dumps, up to 6 upgrades. So, as a result, you'll start seeing more colors as you use more dumps, but the important colors will always be fewer and more accurate.</p><p></p><p>i would really like to let you guys use this now, but there's still a few bugs I need to work out. So, for those of you that don't mind a slightly buggy version, I've released a prerelease version: <a href="https://github.com/Yohoki/TempAR-Vita/releases/tag/v2.5p" target="_blank">https://github.com/Yohoki/TempAR-Vita/releases/tag/v2.5p</a></p><p></p><p>For those of you that would like to wait until I work out all the kinks (like having Dump 1 and 3 filled, but nothing in dump 2) feel free to wait a bit longer. There really is very little that can go wrong, though. So I really do encourage you to try it out early and give me some feedback!</p><p></p><p>Changes:</p><ul> <li data-xf-list-type="ul">Added 4 more Memory Dump boxes for High Accuracy mode.</li> <li data-xf-list-type="ul">Added new colors to the pointer list to show the increasing accuracy: Black, Green, Blue, Purple, Red, Orange.</li> <li data-xf-list-type="ul">Added an "Instructions" box that displays instructions about the code type you are making in the "VitaCheat" tab</li> </ul><p></p><p>Find the new version on Github <a href="https://github.com/Yohoki/TempAR-Vita/releases" target="_blank">here</a>.</p><p></p><p>Report issues either here on GBATemp or in the <a href="https://github.com/Yohoki/TempAR-Vita/issues" target="_blank">Github Issues</a> page.</p><p></p><p>Know C#? Want something added to the program or just give a helping hand? Check out the <a href="https://github.com/Yohoki/TempAR-Vita" target="_blank">Source Code</a>. I have several things I want to add, but know 0 C#. It's an easy program to edit and tinker with and I'd love the help! (Like, seriously... you don't know how long it took me to figure out how to push this 1 update to github... I'm completely daft...) Check out the <a href="https://github.com/Yohoki/TempAR-Vita/issues/3" target="_blank">Todo list</a> for more details.</p></blockquote><p></p>
[QUOTE="Yohoki, post: 8635800, member: 472434"] [CENTER][SIZE=6]PreRelease V2.5p [/SIZE][/CENTER] Made quite a big change here to the way pointer searching is handled. Now you can add up to 6 Memory Dumps to get a higher accuracy search. It will now "upgrade" the color based on how many times the pointer has appeared in multiple Memory Dumps. If it's only appeared in 2 Dumps, it will appear Green just like it always has. But now if it also appears in a third Dump, it will be colored Blue. This goes all the way up to 6 dumps, High accuracy with a bold Orange color text that really stands out. The colors now go as follows: [LIST] [*]Black - Probably not a pointer (Appears in 1 memory dump) [*]Green - Low Accuracy (Appears in 2 memory dumps) [*]Blue - Medium Accuracy (Appears in 3 dumps) [*]Purple - High Accuracy (4 dumps) [*]Red - Extreme Accuracy (5 dumps) [*]Orange - Very high likelihood that this is the pointer you need (This pointer appears in all 6 dumps.) [/LIST] You can still search with only 1 or 2 memory dumps and still use the old Black and green addresses. But now you have the option of using up to six for the new High Accuracy mode. You may also notice more of the Low accuracy and Medium Accuracy addresses when using more Memory Dumps. It's part of the way I've made the colors get "upgraded" as you add more dumps. Each new dump gets checked against the 1st dump and gets it's own set of green addresses. But, if the address is already green, it is instead "upgraded" to blue. The colors keep upgrading so long as we feed it Dumps, up to 6 upgrades. So, as a result, you'll start seeing more colors as you use more dumps, but the important colors will always be fewer and more accurate. i would really like to let you guys use this now, but there's still a few bugs I need to work out. So, for those of you that don't mind a slightly buggy version, I've released a prerelease version: [URL]https://github.com/Yohoki/TempAR-Vita/releases/tag/v2.5p[/URL] For those of you that would like to wait until I work out all the kinks (like having Dump 1 and 3 filled, but nothing in dump 2) feel free to wait a bit longer. There really is very little that can go wrong, though. So I really do encourage you to try it out early and give me some feedback! Changes: [LIST] [*]Added 4 more Memory Dump boxes for High Accuracy mode. [*]Added new colors to the pointer list to show the increasing accuracy: Black, Green, Blue, Purple, Red, Orange. [*]Added an "Instructions" box that displays instructions about the code type you are making in the "VitaCheat" tab [/LIST] Find the new version on Github [URL='https://github.com/Yohoki/TempAR-Vita/releases']here[/URL]. Report issues either here on GBATemp or in the [URL='https://github.com/Yohoki/TempAR-Vita/issues']Github Issues[/URL] page. Know C#? Want something added to the program or just give a helping hand? Check out the [URL='https://github.com/Yohoki/TempAR-Vita']Source Code[/URL]. I have several things I want to add, but know 0 C#. It's an easy program to edit and tinker with and I'd love the help! (Like, seriously... you don't know how long it took me to figure out how to push this 1 update to github... I'm completely daft...) Check out the [URL='https://github.com/Yohoki/TempAR-Vita/issues/3']Todo list[/URL] for more details. [/QUOTE]
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