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Nintendo DS
Telling the Game to play a STRM instead of SSEQ
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<blockquote data-quote="Dirbaio" data-source="post: 4511349" data-attributes="member: 263485"><p>About the code not being there, well, it depends on the game. I know for sure that Nintendo's compiler leaves out unused library functions. The compiler automatically removes unused functions to save RAM.</p><p>And I'm pretty sure that there's no STRM code in NSMB, I've identified every single sound function from NitroSDK, and no trace of STRM stuff.</p><p></p><p>To compile that thing, yes, you can use NSMBe <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite14" alt=":P" title="tongue :P" loading="lazy" data-shortname=":P" /></p><p>You'll need to find: </p><p>- the correct arenaoffs address. Put it in arenaoffs.txt</p><p>- the correct adresses of all the library functions that the code uses. Put them in symbols.x </p><p>- Change the hook adresses in soundThread.cpp. The first one can be anything that gets run when the game starts. The other ones are hooks from the game's functions to start/stop music.</p><p>Also this doesn't play .STRM files. It plays two 8bit mono PCM files, one for each channel. You have to give the file ID of the left file, the rigth file is that file ID + 1.</p><p></p><p>Maybe you'll have to tweak other stuff, I don't know if it will be hard to get it working or not. </p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Dirbaio, post: 4511349, member: 263485"] About the code not being there, well, it depends on the game. I know for sure that Nintendo's compiler leaves out unused library functions. The compiler automatically removes unused functions to save RAM. And I'm pretty sure that there's no STRM code in NSMB, I've identified every single sound function from NitroSDK, and no trace of STRM stuff. To compile that thing, yes, you can use NSMBe :P You'll need to find: - the correct arenaoffs address. Put it in arenaoffs.txt - the correct adresses of all the library functions that the code uses. Put them in symbols.x - Change the hook adresses in soundThread.cpp. The first one can be anything that gets run when the game starts. The other ones are hooks from the game's functions to start/stop music. Also this doesn't play .STRM files. It plays two 8bit mono PCM files, one for each channel. You have to give the file ID of the left file, the rigth file is that file ID + 1. Maybe you'll have to tweak other stuff, I don't know if it will be hard to get it working or not. Good luck! [/QUOTE]
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