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'Sword Art Online:MMO' Dev Help Request (UDK)
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<blockquote data-quote="ilman" data-source="post: 4984077" data-attributes="member: 258755"><p>You know Java, right? You said you had made a simple 2D JavaScript game before.</p><p>If that's the case, try to make a simple Android game similar in complexity to the Zombie Cubes game a fellow user here made.</p><p>Heck, it could even be SAO-related if it's free. If you really want to, you can use Unreal for it. Just try and keep it simple and free(at most ad-supported). </p><p>Only when you've built a reputation of making a quality SAO game, Namco would think to greenlight a bigger MMO project. </p><p>And, as all temps here have told you, start small.</p><p>For example, a hack'n'slash game where Kirito automatically goes to the right and faces different random obstacles at random times(for example, a monster that can be beaten by 2-3 QTEs or a choice between staying at the inn and spending money and time or skip healing). Heck, even just slashing monsters would be fun enough if you think of a right mechanic behind it.</p><p>Just don't think you can make the real SAO before its predicted release(around 2020). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite14" alt=":P" title="tongue :P" loading="lazy" data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="ilman, post: 4984077, member: 258755"] You know Java, right? You said you had made a simple 2D JavaScript game before. If that's the case, try to make a simple Android game similar in complexity to the Zombie Cubes game a fellow user here made. Heck, it could even be SAO-related if it's free. If you really want to, you can use Unreal for it. Just try and keep it simple and free(at most ad-supported). Only when you've built a reputation of making a quality SAO game, Namco would think to greenlight a bigger MMO project. And, as all temps here have told you, start small. For example, a hack'n'slash game where Kirito automatically goes to the right and faces different random obstacles at random times(for example, a monster that can be beaten by 2-3 QTEs or a choice between staying at the inn and spending money and time or skip healing). Heck, even just slashing monsters would be fun enough if you think of a right mechanic behind it. Just don't think you can make the real SAO before its predicted release(around 2020). :P [/QUOTE]
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